Alexandre Avenel
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2879e0d6ef
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Fix typos on code using codespell
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2018-05-13 16:35:03 +02:00 |
Tommy
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826243f289
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Implement ascii FBX export.
It's available under the 'fbxa' format id.
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2018-03-29 01:44:32 +02:00 |
Tommy
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ee0cdb3954
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FBX Export: Tidy animation export code.
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2018-03-27 13:12:15 +02:00 |
Tommy
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249f1844ae
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FBX Export: reconstruct full skeleton for any FBX deformers.
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2018-02-25 09:53:09 +01:00 |
Tommy
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242b5d5874
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Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
* mesh data with normals and uvs
* lambert and phong materials
* file textures
* bones / skeletons
* skinning
Does not yet support:
* animations
* cameras
* lights
* embedded textures
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2018-02-19 13:53:55 +01:00 |