Commit Graph

182 Commits (e7699ca5858974076d118790949d3954457184eb)

Author SHA1 Message Date
Alexander Gessler 38be981151 - set aiNodeAnim.mNodeName 2012-07-26 03:11:14 +02:00
Alexander Gessler 8747614e89 - fbx: ensure node names are converted consistently and with no ambiguity. 2012-07-22 02:12:38 +02:00
Alexander Gessler 29057096fd - add extra check whether the keyframes are well-ordered. 2012-07-22 01:23:23 +02:00
Alexander Gessler 5ff8c90a35 - fbx: set animation duration. 2012-07-21 23:48:52 +02:00
Alexander Gessler fd828a1b44 - fbx: always set all tracks in aiNodeAnim to pass validation. 2012-07-21 22:29:42 +02:00
Alexander Gessler e4305149be - fbx: bugfix animation interpolation code, fix various quirks. 2012-07-21 21:28:02 +02:00
Alexander Gessler 09aaaba7b8 - fbx: improved DOM object construction and dependency resolution. 2012-07-21 20:02:00 +02:00
Alexander Gessler ae3007b42b - fbx: better size estimate for keyframe buffer. 2012-07-21 16:19:46 +02:00
Alexander Gessler 382f4619ad - fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc. 2012-07-21 04:15:10 +02:00
Alexander Gessler 711878567a - more fine-grained import settings. 2012-07-21 01:00:26 +02:00
acgessler e56b39ecaf fbx: gcc 4.6 compile fixes 2012-07-07 20:46:29 +02:00
Alexander Gessler e4aee83c5b - fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic. 2012-07-06 19:32:41 +02:00
Alexander Gessler 6441f9d984 - fbx: strip prefixes from Material and Mesh names. Don't set empty material names. 2012-07-06 17:08:02 +02:00
Alexander Gessler 72f1734f82 - fbx: fix another stupid bug in the multi-mesh splitting code. 2012-07-06 17:00:59 +02:00
Alexander Gessler 2d2a87b70c - fbx: fix stupid bug that kills the node hierarchy. 2012-07-06 16:55:25 +02:00
Alexander Gessler 4bfd5c11d7 - fbx: bugfix multi-material splitting. 2012-07-06 16:48:09 +02:00
Alexander Gessler 4db113395c - fbx: read local transforms (different modes of rotation not yet implemented, though). 2012-07-05 17:06:15 +02:00
Alexander Gessler 3179e949bb - fbx: set default material when no material layer is assigned to a mesh. 2012-07-05 16:37:13 +02:00
Alexander Gessler 61c6c37e30 - fbx: implement mesh splitting for meshes with multiple materials. 2012-07-05 16:35:08 +02:00
Alexander Gessler cfb05376d2 - fbx: fix diffuse material color. 2012-07-05 14:26:26 +02:00
Alexander Gessler 6e6dbe97de - fbx: fix bug that caused normals to be wrong. 2012-07-04 16:47:10 +02:00
Alexander Gessler 0d2f04d50a - fbx: fix recursive node construction. 2012-07-04 16:38:12 +02:00
Alexander Gessler bf79c83bf2 - fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended. 2012-07-04 16:33:21 +02:00
Alexander Gessler 17629f1ff1 - fbx: work on resolving material links. 2012-07-04 15:07:57 +02:00
Alexander Gessler 2f5ec6f136 - fbx: fix bug that caused textures to be ignored in some cases. 2012-07-04 01:45:15 +02:00
Alexander Gessler c7ee6fd70f - fbx: texture conversion & UV channel mapping. 2012-07-03 20:41:21 +02:00
Alexander Gessler 990e6bdf3f - fbx: better conversion of material colors. 2012-07-02 23:31:48 +02:00
acgessler 3f811f4a62 - fbx: DOM Material -> aiMaterial converter (WIP!). 2012-07-02 19:59:31 +02:00
acgessler 6ddb1c9aa7 - fbx: refactor code 2012-07-01 14:38:14 +02:00
Alexander Gessler 7a3e3b1353 - fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading. 2012-06-28 23:44:23 +02:00
Alexander Gessler 524285c90d - fbx: converter now handles FBX mesh to aiMesh conversion. 2012-06-28 23:24:46 +02:00
Alexander Gessler d7270aa278 - fbx: skeleton for DOM -> aiScene converter. 2012-06-28 20:02:09 +02:00