Mykhailo Smoliakov
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c3fcbfd2c1
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Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX
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2021-08-11 08:54:34 +03:00 |
Krishty
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758116b083
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removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
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2021-07-29 13:28:51 +02:00 |
Kim Kulling
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01930101c7
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Merge branch 'master' into master
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2021-06-29 20:45:09 +02:00 |
Pankaj Tyagi
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6170c49155
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Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
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2021-06-23 16:49:09 +05:30 |
Aaron Gokaslan
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94c3abd841
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Apply various performance fixes from clang-tidy
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2021-06-22 12:27:15 -04:00 |
Kim Kulling
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aeaa22cbbd
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Merge branch 'master' into UVStreamNames
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2021-05-23 14:37:28 +02:00 |
Kim Kulling
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ac54fe41e2
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Merge branch 'master' into PBRsupport
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2021-05-23 13:23:06 +02:00 |
Malcolm Tyrrell
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4ec01cfdcd
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Improve use of logging
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2021-05-13 12:05:31 +01:00 |
Malcolm Tyrrell
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5cd3bdd5c2
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No need to distinguish formatting log functions.
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2021-05-13 10:25:27 +01:00 |
Tom spot Callaway
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f91b439f79
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preserve UV Stream names in FBX files
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2021-05-03 13:40:31 -04:00 |
Tom spot Callaway
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e7211790fb
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PBR material support
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2021-05-03 13:27:52 -04:00 |
Kim Kulling
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6c89631581
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closes https://github.com/assimp/assimp/issues/3678: ensure lowercase
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2021-03-09 21:08:28 +01:00 |
Kim Kulling
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9e8dbd0ca5
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Update copyrights to 2021.
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2021-02-28 12:17:54 +01:00 |
Inho Lee
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b8bf1eac04
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FBXConverter : Fix timescales of FBX animations
FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
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2020-12-16 15:02:46 +01:00 |
Kim Kulling
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7dd0596010
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Merge branch 'master' into 3dsMax2021PbrMaterials
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2020-12-11 14:31:00 +01:00 |
Malcolm Tyrrell
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471d2acc92
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Improvements & style
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2020-12-03 11:17:45 +00:00 |
Malcolm Tyrrell
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19af3f0d31
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Swap the meaning using the out_mat property.
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2020-12-02 16:59:29 +00:00 |
Malcolm Tyrrell
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f7be3048de
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New 3ds Max PBR Materials in FBX
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2020-12-01 12:05:42 +00:00 |
Kim Kulling
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88be8ec698
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Merge branch 'master' into fbxExceptionSafety
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2020-11-27 21:49:58 +01:00 |
Malcolm Tyrrell
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14f79caf41
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textures_converted keys can just be pointers
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2020-11-26 16:29:37 +00:00 |
Malcolm Tyrrell
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885a196c74
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Unsigned
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2020-11-19 16:30:44 +00:00 |
Malcolm Tyrrell
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c00153089a
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Neater construction
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2020-11-17 10:45:10 +00:00 |
Malcolm Tyrrell
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213a9f9d55
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First pass at PotentialNode
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2020-11-17 10:39:03 +00:00 |
Malcolm Tyrrell
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3221522f95
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Prevent crash with malformed texture reference
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2020-11-16 17:29:19 +00:00 |
Kim Kulling
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78d0b81b6c
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Merge branch 'master' into patch-1
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2020-07-12 18:54:34 +02:00 |
Kim Kulling
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b7b38c2282
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Merge branch 'master' into patch-2
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2020-06-25 16:52:40 +02:00 |
Kim Kulling
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6205af4efb
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replace NULL and avoid ai_assert with more than 2 tests.
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2020-06-23 21:05:42 +02:00 |
Filip Lundgren
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2006286528
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Fix Maya PBR & stingray texture detection
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2020-06-22 23:14:16 +02:00 |
Filip Lundgren
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ba09e1ef94
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Fix Blender .fbx metalness detection
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2020-06-21 23:56:11 +02:00 |
Yingying Wang
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26421aebc9
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support channel name in blendshape name
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2020-06-08 13:33:16 -07:00 |
Malcolm Tyrrell
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14692368d5
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Same for LogDebug -> LogVerboseDebug
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2020-05-18 11:55:14 +01:00 |
Malcolm Tyrrell
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d70685d37f
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Fix typo
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2020-05-15 17:50:48 +01:00 |
Malcolm Tyrrell
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90cdbd9d9a
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Fix ups
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2020-05-15 17:46:50 +01:00 |
hoshiryu
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3fdcd0861f
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Fix fbx rotation ;
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2020-05-11 10:28:05 +02:00 |
Kim Kulling
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f8e6512a63
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Move format importer and exporter into its won folder.
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2020-05-02 15:14:38 +02:00 |