Otger
f94bc8d66e
Initial support for FBX embedded textures
2015-11-23 19:49:54 +01:00
Richard
83de707587
Refactor: Expand tabs to 4 spaces
2015-06-28 16:04:15 -06:00
Richard
a96a595a7a
Refactor: Trim trailing whitespace
2015-06-28 16:01:32 -06:00
Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
arkeon
b2ac7b878f
Correction on FBX material texture UV index
...
(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler
f6cb467275
- FBX::ImportSettings: fix initialization list order.
2013-04-08 20:05:19 +02:00
Alexander Gessler
54be52ea28
- fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage).
2012-07-27 18:45:02 +02:00
Alexander Gessler
7f082e0aae
- fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems.
2012-07-27 03:00:16 +02:00
Alexander Gessler
666f2776d7
- fbx: convert fbx deformers to assimp bones.
2012-07-26 22:53:31 +02:00
Alexander Gessler
f617e766b1
- fbx: add "strict" import mode (only accept 2012,2013 files).
2012-07-21 23:08:48 +02:00
Alexander Gessler
711878567a
- more fine-grained import settings.
2012-07-21 01:00:26 +02:00
Alexander Gessler
17629f1ff1
- fbx: work on resolving material links.
2012-07-04 15:07:57 +02:00
Alexander Gessler
05bc8ab684
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
2012-06-28 19:16:14 +02:00