Start new documentation page for Performance/Profiling questions.
Migrate existing notes on multithreading to a new doc page, add more details.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@772 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
It is intended to make the length of the arrays in aiAnimMesh accessible even if the associated aiMesh is not known, e.g. in language bindings. Once the data structure is actually used inside Assimp, it could be set for all aiAnimMeshes from aiMesh::NumVertices in the Assimp::Importer after everything else has been completed.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@768 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
JoinVerticesProcess and SortByPType copy the mesh name to all clone or sub meshes they create.
JoinVerticesProcess' verbose output now prints mesh name, no longer using sprintf (TinyFormatter's age has come).
WARN: This is a public API change (not a breaking one, however).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@719 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- don't leak LogStreamInfo when detaching streams from DefaultLogger.
- detach the stream before deleting it in aiDetachAllLogStreams.
Thanks to Bart Botta for the patch.
- DefaultLogger does not properly delete log streams if they're still attached to it when the logger is destroyed. This is the behaviour specified in the documentation.
- Adapt AssimpView's logger usage, which didn't follow the spec as well.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@659 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Add some fast_atof overloads to simplify calling it.
Add another convenience c'tor to aiColorMM.
Add COB test models.
Remove unreferenced member in B3D importer.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@633 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fix problem related to floating-point inaccuracy in ValidateDS.
aiMatrix4x4::FromEulerAngleXYZ returns itself now, so chaining is possible.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@613 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Change doc revision to 590.
- Rebuild CHM doc (online docs updated as well).
- Add TBD entry to LWO loader to remind me if I find enough time to fix that.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@591 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Please be quick to suspect this commit if the build should break on Windows/MSVC.
(Again, sorry for the large commit, but I didnt want to flood the commit log with my git-style tiny commits.)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@577 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- FIX build error on vc8/release-noboost x64, ConvertUTF.c had wrong PCH settings.
- ADD knowext and listext verbs to assimp_cmd, add some raw docs.
- Update unit tests to reflect these changes. Currently I keep getting failures in some tests, this needs to be resolved *urgently*.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@567 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Refactor JoinVerticesProcess to utilize the new utility.
ADD basic operators for aiColor4D, move to dedicated header and implementation file.
ADD some utility functions to SpatialSort.
ADD my existing Catmull-Clark implementation to Assimp for all model formats with support for subdivision surfaces. Slightly WIP, likely to produce errors on non-closed meshes. Currently only implemented in the AC3D loader.
Switch to byteswap intrinsics instead of inline assembly (bswap). Currently MSVC only.
FIX phong shading in assimp_view.
VertexTriangleAdjacency class now also works on arbitrary polygons - UNTESTED, tbd.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@532 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
FIX: MD3Loader, revive dead branch.
FIX: TargetAnimation - clarify doc on preconditions.
FIX: aiMatrix3x3::FromTo - move cross product into a branch to save it we can do it without it.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@530 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
IrrXML receives memmapped UTF-8 input data now, it's own (faulty) conversion is not used anymore.
aiString's are explicitly UTF-8 now.
Slight refactorings and improvements.
Adding UTF-8/UTF-16 text files for ASE,obj,collada,ac3d. These contain various japanese/chinese character sequences.
Changing assimp_view's node view to display UTF-8 multibyte sequences correctly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@469 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Adding basic math functions to the C API. This functionality is exposed to C++ users via operator overloading of aiMatrix4x4, aiMatrix3x3, aiVector3D.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@442 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
FIX: aiProcess_TransformUVCoords tried to transform untransformed channels, and 'he' changed their order from time to time.
FIX: Viewer displays lightmap with scaling factor correctly now.
Further work on documentation, material doc is WIP for the moment.
Some improvements to fast_atof.
Updating makeifle.mingw to reflect my new boost location (arg, too lazy to make it better ...).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@413 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Moving private members of Assimp::Importer to a pimpl, hopefully solving strange crashes with vc9 debug builds.
Updating assimp_cmd to reflect these changes.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@403 67173fc5-114c-0410-ac8e-9d2fd5bffc1f