Kim Kulling
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a6044e125e
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Merge pull request #249 from attila-barsi/master
Initial version for FBX layered textures.
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2014-04-01 16:02:16 +02:00 |
attila-barsi
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4f36e85bd8
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Added required changes to doc and protection from nullptr.
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2014-03-31 10:30:04 +02:00 |
DoubleLee
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2e3b602c0b
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Aspect Ratio fix, and comment about field of view.
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2014-03-26 16:44:49 -05:00 |
attila-barsi
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ed9204ab1b
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Initial version for FBX layered textures.
Fixed assert during parsing UDP3DSMAX.
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2014-03-24 11:46:36 +01:00 |
Frederik Aalund
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595529ef8b
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Refactored the metadata for inner consistency.
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2014-03-15 08:37:45 +01:00 |
Frederik Aalund
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a8401ba377
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Added support for heterogenous metadata on the aiNodes.
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2014-03-14 14:17:34 +01:00 |
Frederik Aalund
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f65e5d5487
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Fixed a compile error due to a >> expression in a nested template statement.
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2014-03-09 17:04:27 +01:00 |
Frederik Aalund
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9eb8677aba
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Added unparsed FBX properties to the aiNode's metadata. This allows the
user to extract extra/custom/user attributes/properties from the scene
graph. E.g., extracting attributes set under "extra attributes" in Maya.
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2014-03-09 16:18:05 +01:00 |
George Papadopoulos
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2db48ef532
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[FBX] Do not rename nodes if they are marked as null in fbx. Preserve this information in node metadata.
Use can use node.Metadata.Get("IsNull") to check. (returns "true" or "false")
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2014-02-23 12:27:34 +02:00 |
George Papadopoulos
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5ef8c09dbb
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Use AiNode's metadata to keep per-node(and per-instance) FBX (3dsmax) UserDefinedProperties
Also simplify metadata structure to avoid unnecessary allocations (and make it easier for wrappers like AssimpNET to read it)
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2014-02-22 21:57:01 +02:00 |
George Papadopoulos
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02c4344d1d
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detect FBX glossiness map (ShininessExponent)
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2014-02-14 15:15:18 +02:00 |
George Papadopoulos
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2d709dd638
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Fix for FBX pivot transformation.
Parse and use the GeometricScaling,GeometricRotation and GeometricTranslation model properties in node transformation
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2013-12-29 21:02:16 +02:00 |
Sherief Farouk
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9b591fadb8
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Fixes for uninitialized variable warnings.
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2013-08-09 19:52:15 -04:00 |
Sherief Farouk
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c8428fa67a
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Added value range assertions to prevent static analysis false-positives on Clang.
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2013-08-07 18:43:29 -04:00 |
Alexander Gessler
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a288a631e2
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- FBX: avoid more gcc warnings.
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2013-04-08 20:21:28 +02:00 |
Alexander Gessler
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5fe03f692e
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- FBX: silence some warnings produced by clang about missing switch cases. Add TokenType_BINARY_DATA to TokenTypeString() function.
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2013-04-08 19:45:09 +02:00 |
Jared Duke
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20506ead3c
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Update code/FBXConverter.cpp
Fixing VC10 build.
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2013-01-24 19:44:08 -08:00 |
Alexander Gessler
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c1cd88e9de
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- fbx: take shortest quaternion path when interpolating.
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2012-08-26 20:10:01 +02:00 |
Alexander Gessler
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5bc573edb8
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- fbx: pre-filter animated property we don't support as early as possible.
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2012-08-26 18:40:04 +02:00 |
Alexander Gessler
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9ea7fc2856
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- fbx: don't die if a file contains no GlobalSettings.
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2012-08-26 17:45:09 +02:00 |
Alexander Gessler
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cdb7caffbd
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- fbx: add special output node name tag to mark fbx null nodes.
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2012-08-25 22:24:08 +02:00 |
Alexander Gessler
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c9facf16fa
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- fbx: support reading of scenes containing no geometry.
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2012-08-25 18:17:11 +02:00 |
Alexander Gessler
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375c4b4242
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- fbx: read framerate and output it in aiAnimation::mTicksPerSecond.
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2012-08-25 17:31:15 +02:00 |
Alexander Gessler
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5ea9de5d3e
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- fbx: return time in seconds.
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2012-08-25 16:13:19 +02:00 |
Alexander Gessler
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3f2a796b9d
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- fbx: fix time scaling in my previous patch.
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2012-08-20 19:23:54 +02:00 |
Alexander Gessler
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99aab0d9a7
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- fbx: also handle cases where some of the SRT channels are empty/constant.
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2012-08-20 19:15:59 +02:00 |
Alexander Gessler
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6bbbbfde4c
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- fbx: collapse animation nodes whenever possible to avoid overly busted output scenes.
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2012-08-20 18:33:54 +02:00 |
Alexander Gessler
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3e86e1b857
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- fbx: add import settings to public assimp config interface.
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2012-08-11 16:41:44 +02:00 |
Alexander Gessler
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1cd04a2671
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- fbx: formatting.
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2012-08-11 02:24:59 +02:00 |
Alexander Gessler
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826b97a4fa
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- fbx: handle arbitrary rotation orders (all combinations of euler angles etc).
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2012-08-11 02:17:22 +02:00 |
Alexander Gessler
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1a5bf26e91
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- fbx: light & camera conversion was missing in assimp, somehow.
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2012-08-11 01:51:04 +02:00 |
Alexander Gessler
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8d5b78c035
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- fbx: 32 bit build fixes.
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2012-08-10 23:26:49 +02:00 |
Alexander Gessler
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c126cfa1ff
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- fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
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2012-08-10 22:33:57 +02:00 |
Alexander Gessler
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5250240ed6
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- fbx: format fixes.
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2012-08-09 02:10:13 +02:00 |
Alexander Gessler
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3899fc5257
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- fbx: bone bind matrix now includes mesh world transformation.
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2012-07-27 22:36:40 +02:00 |
Alexander Gessler
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d5d6df36e3
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- fbx: fix rotation order and a whole bunch of related problems.
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2012-07-27 21:09:45 +02:00 |
Alexander Gessler
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4c58328c98
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- fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!).
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2012-07-27 19:41:14 +02:00 |
Alexander Gessler
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6efe9517f0
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- fbx: forgot child links in transformation chains.
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2012-07-27 19:29:57 +02:00 |
Alexander Gessler
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4aac334358
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- fbx: bugfix node chain generation, was omitting some nodes.
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2012-07-27 19:20:05 +02:00 |
Alexander Gessler
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54be52ea28
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- fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage).
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2012-07-27 18:45:02 +02:00 |
Alexander Gessler
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0d2cb96092
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- fbx: re-enable FixNodeName(), forgot that a commit ago.
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2012-07-27 17:58:34 +02:00 |
Alexander Gessler
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44259f0c23
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- fbx: fix small typo with big effect.
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2012-07-27 17:57:19 +02:00 |
Alexander Gessler
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bead86a830
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- fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose.
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2012-07-27 16:18:47 +02:00 |
Alexander Gessler
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80e7e18e28
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- fbx: refactor animation code.
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2012-07-27 15:53:17 +02:00 |
Alexander Gessler
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ffd084a7a7
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- fbx: generate inverse nodeanim channels for pivots.
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2012-07-27 15:42:06 +02:00 |
Alexander Gessler
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3c37c8e7da
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- fbx: generate node anims for complex transformation chains with pivots and offsets.
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2012-07-27 15:31:02 +02:00 |
Alexander Gessler
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94e1e78c55
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- fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP)
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2012-07-27 04:55:56 +02:00 |
Alexander Gessler
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7f082e0aae
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- fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems.
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2012-07-27 03:00:16 +02:00 |
Alexander Gessler
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23c62f07f7
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- fbx: fix memleak in exception cases.
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2012-07-27 01:49:02 +02:00 |
Alexander Gessler
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916947327f
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- fbx: fix weight conversion for multi-mesh geometry.
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2012-07-27 00:50:58 +02:00 |