- collada 1.5.0 textures are readable now
- cube and volume maps and mip initializations are skipped
Material system
- unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API).
ComputeUV
Changed mapping axis property to vec3
Adapted step
WARN: produces mirrored uv coords now. LH issue.
IRR
Updated to new texture types
3DS
Updated to new texture types
NFF
Updated to new texture types
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- jAssimp API WIP. assimp.Mesh interface finished, including JNI implementations. Maybe a few more native functions than necessary, but I want to keep the native parts as simple as possible
- Updates to the documentation
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@37 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- 2/3 of the viewer code are no wrapped in helper classes
- ByteSwap.h header added
- Bugfix in the 3DS loader: Texture blend mode was read incorrectly
- Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now
- Added new helper functions to MaterialHelper
- Added aiMaterialGetTexture() function to allow easy access to all properties of a texture
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f