Pankaj Tyagi
6170c49155
Fixed:
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1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Malcolm Tyrrell
5cd3bdd5c2
No need to distinguish formatting log functions.
2021-05-13 10:25:27 +01:00
Jason C
2925592c64
[assimp] Make sure ctype calls use unsigned char.
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Cast to unsigned char as required by C++ (see C++ **[cctype.cyn]** -> ISO C99 section 7.4, [see also](https://en.cppreference.com/w/cpp/string/byte/isspace )).
Addresses https://github.com/assimp/assimp/issues/3867 and then some.
2021-05-04 17:31:13 -04:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
1e38f84c3a
fix typo
2021-01-27 09:40:19 +01:00
Kim Kulling
ac0f1f2cab
Update FBXMaterial.cpp
2021-01-27 09:37:35 +01:00
Kim Kulling
c02ad323a5
Fix VS compiler warning: convertig int to char
2021-01-27 09:22:59 +01:00
Kim Kulling
4471c36c08
Fix compiler bug for VS2019
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- Check https://developercommunity.visualstudio.com/content/problem/1223143/visual-studio-2019-c-program-crash-with-stdstring.html for more details
- closes https://github.com/assimp/assimp/issues/3572
2021-01-26 20:59:21 +01:00
#Momo
b168d8f441
replaced data with taking address of first element
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oops, seems like `data()` returns `char*` only since C++17. Replaced with taking address of first string element
2020-10-21 23:41:33 +03:00
#Momo
7781fe5781
MSVC crash workaround
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I do not know why, but the following line causes crash if assimp was compiled using MSVC with RelWithDebInfo configuration:
`std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);`
replacing `shading.begin()` with `shading.data()` fixes this issue.
2020-10-21 23:21:50 +03:00
Malcolm Tyrrell
434c5e3d37
More verbose logging
2020-05-15 17:29:49 +01:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00