Kim Kulling
|
741be6f9db
|
Merge branch 'master' into fbxexport_crashfix
|
2019-05-10 15:32:18 +02:00 |
Matias
|
9903504c42
|
Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450).
|
2019-05-09 14:57:18 +02:00 |
Matias
|
575ef4d927
|
Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358)
|
2019-05-09 14:50:22 +02:00 |
Matias
|
6736f3d24b
|
Don't call PutString with an empty string. Both DumpChildrenAscii and EndAscii can return without modifyting the string, so we need to check the string before calling PutString. This used to cause a crash.
|
2019-05-09 11:19:05 +02:00 |
Marco Di Benedetto
|
b15c93c726
|
Merge https://github.com/assimp/assimp
|
2019-03-07 14:35:41 +01:00 |
kimkulling
|
a06133ab52
|
Update copyrights.
|
2019-01-30 09:41:39 +01:00 |
Marco Di Benedetto
|
cb567d9f65
|
added internal to_string.
|
2018-08-01 16:38:33 +02:00 |
Tommy
|
39d9878429
|
FBX Export: use ai_snprintf.
|
2018-03-29 13:10:41 +02:00 |
Tommy
|
826243f289
|
Implement ascii FBX export.
It's available under the 'fbxa' format id.
|
2018-03-29 01:44:32 +02:00 |
Tommy
|
aadb413fc0
|
Explicit handling of an FBXExportNode edge-case.
|
2018-03-28 16:09:07 +02:00 |
Marco Di Benedetto
|
9d813a48b0
|
fixed emply buffer stream write, removed some cast warnings.
|
2018-03-19 18:22:27 +01:00 |
Tommy
|
242b5d5874
|
Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
* mesh data with normals and uvs
* lambert and phong materials
* file textures
* bones / skeletons
* skinning
Does not yet support:
* animations
* cameras
* lights
* embedded textures
|
2018-02-19 13:53:55 +01:00 |