Julian Knodt
d0703a5a3a
Fix exporting incorrect bone order ( #5435 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-28 12:58:09 +02:00
Kim Kulling
cdf8394ccc
Fix nullptr dereferencing ( #5638 )
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- closes https://github.com/assimp/assimp/issues/5617
2024-06-25 00:05:31 +02:00
sSsA01
f95050e7aa
Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". ( #5450 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-27 20:26:13 +01:00
Kim Kulling
01231d0e60
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Kim Kulling
4d6dd80257
Add correct double zero check ( #5471 )
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* Add correct double zero check
* Use std::fpclassify
2024-02-22 13:58:25 +01:00
Julian Knodt
c877a15140
`Blendshape`->`Geometry` in FBX Export ( #5419 )
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When loading a mesh exported from assimp into Blender, it warns that it has an incorrect class.
While debugging, I traced it back to this being `Blendshape` where `Geometry` was expected. This
is likely because this node describes a `Geometry`, which is used as a blendshape. I'm not sure
if any other DCC tools or places to import it expect `Blendshape` instead (i.e. was this code
ever tested?), but it fixes its use in Blender.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 16:55:00 +01:00
julianknodt
bdc08dd4a9
Encode full weight as double
2024-01-27 10:10:28 +01:00
Kim Kulling
85f64c9131
Use correct time scaling
2023-11-28 21:10:18 +01:00
julianknodt
28ab0a094a
Fix incorrect deg->radian conversion
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It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Kawashima Satoshi
666ecd3f1f
Bug Fix:
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Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
Aaron Gokaslan
ccfb175460
Apply various clang-tidy checks for smartprs and modern C++ types
2022-11-08 11:03:55 -05:00
Aaron Gokaslan
8da3d277c7
add missing std moves
2022-11-03 12:35:10 -04:00
slinky55
38ccb7e6c9
Used sizeof for buffer sizes instead of hardcoding values
2022-09-30 22:03:59 -04:00
slinky55
e2e45f7a14
Fixed issue with clang complaining about sprintf being depreciated
2022-09-30 00:34:33 -04:00
Kim Kulling
37be87b0bd
Some minor findings
2022-04-19 23:37:16 +02:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
IOhannes m zmölnig
3b8126d26a
Fix spelling mistake
2021-10-08 08:48:01 +02:00
kirillsurkov
5ca2cbb7ae
Fix MinGW build
2021-08-28 20:04:37 +03:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
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This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma
aa883eda19
FBX: fix double precision build.
2021-07-15 11:54:55 -07:00
Kim Kulling
01930101c7
Merge branch 'master' into master
2021-06-29 20:45:09 +02:00
Pankaj Tyagi
6170c49155
Fixed:
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1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
391d3195df
Merge branch 'master' into fbx-lights-export
2021-06-10 12:27:14 +02:00
Jean-François Verdon
f13515a391
Adding basic support for lights in FBX exporter
2021-05-23 19:12:21 +02:00
Jagoon
f96e3cde2d
Fix transform chain is applied twice
2021-05-23 00:06:05 +09:00
Jagoon
28e34878cb
Fix fbx exporter bug if root node contains meshes.
2021-05-22 23:20:34 +09:00
Gordon Chapman
a5d0e99548
Fixed error in blendShapeChannel Weighting
2021-04-26 12:19:20 -07:00
Gordon Chapman
3fd865b4bf
Added Blendshape Support to FBX Export
2021-03-24 18:10:03 -07:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Ryan Styrczula
3170c3d15c
FBXExport: Fix crash if scene->mMetaData is null
2020-07-30 09:21:43 -04:00
Ryan Styrczula
0c2f7a119c
FBXExporter: Forgot WritePropColor defaultValue
2020-07-13 13:56:06 -04:00
Ryan Styrczula
6619ec8253
FBXExporter: Use scene metadata for global settings
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Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00