Commit Graph

5 Commits (cd0fe21464e938c7eee6ccb282a1e7834972bba3)

Author SHA1 Message Date
Alexandre Avenel 2879e0d6ef Fix typos on code using codespell 2018-05-13 16:35:03 +02:00
Tommy 826243f289 Implement ascii FBX export.
It's available under the 'fbxa' format id.
2018-03-29 01:44:32 +02:00
Tommy ee0cdb3954 FBX Export: Tidy animation export code. 2018-03-27 13:12:15 +02:00
Tommy 249f1844ae FBX Export: reconstruct full skeleton for any FBX deformers. 2018-02-25 09:53:09 +01:00
Tommy 242b5d5874 Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
 * mesh data with normals and uvs
 * lambert and phong materials
 * file textures
 * bones / skeletons
 * skinning

Does not yet support:
 * animations
 * cameras
 * lights
 * embedded textures
2018-02-19 13:53:55 +01:00