Commit Graph

13 Commits (c84ac7a1351fa001506eb8317bdfb65859289f63)

Author SHA1 Message Date
kimkulling a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
Kim Kulling e3548fe850
Update glTF2Exporter.h
Fix typo.
2018-05-12 08:50:17 +02:00
Kim Kulling 950496c351 some minor refactorings. 2018-05-12 08:39:22 +02:00
Kim Kulling b049933d2f update license dates. 2018-01-28 19:42:05 +01:00
Daniel Hritzkiv c71790c78d
Diffuse color and diffuse texture import and export improvements
These changes do a better of importing and exporting baseColor colors and textures, as well as diffuse colors and textures (in the case of pbrSpecularGlossiness)

- baseColorFactor will be stored on both `$clr.diffuse` and `$mat.gltf.pbrMetallicRoughness.baseColorFactor`, and will be extracted from `$mat.gltf.pbrMetallicRoughness.baseColorFactor` first, and falling back to `$clr.diffuse`. The behaviour for baseColorTexture is similar
- pbrSG’s diffuseFactor will now only be store on `$clr.diffuse` (overwriting any previous assignments to `$clr.diffuse`, e.g. from metallicRoughness’ baseColorFactor, as diffuseFactor is more analogous to diffuse color than baseColor), and will only extract from `$clr.diffuse`
2017-10-19 16:21:16 -04:00
Daniel Hritzkiv 28523232cf
Merge multiple meshes in a node into one mesh with many primtives; write out only one mesh per node
To do:
- clean up MergeMeshes
- see if there’s a way to do this earlier in the flow
2017-09-18 11:16:05 -04:00
Daniel Hritzkiv a9c4fa84b5
Sampler improvements; Add new LazyDict method
Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv 63ef19d9ad
Export extensions 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv 562920fbb8
Changes to GLTF2 materials
pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material 2017-09-11 10:50:38 -04:00
jamesgk c91e9a94da glTF2: export materials' normal maps 2017-07-26 14:42:22 -07:00
jamesgk d7cbbaf23e Compile with glTF2 export option (currently same as glTF1 output) 2017-07-25 17:34:03 -07:00
jamesgk 38626d4260 glTF: start fork of files used in export, for glTF2 2017-07-25 17:34:03 -07:00