Commit Graph

19 Commits (bf1aaf98f9d032a4c13d55d08e792c9d7cee3b97)

Author SHA1 Message Date
Minmin Gong 4efe7bfd41 Remove std functions deprecated by C++11. 2017-07-04 17:01:03 -07:00
Kim Kulling b727420cf2 SceneCOmbiner: Fix the build. 2017-06-21 14:31:37 +02:00
Kim Kulling a2b8d66a86 Update license info. 2017-05-09 19:57:36 +02:00
Kim Kulling 0c00edb40e Blender: fix some minor findings. 2016-09-12 12:41:49 +02:00
Kim Kulling 7207e5117c Use new include bracktes. 2016-06-06 22:04:29 +02:00
mensinda 5dacda0a08 replaced boost smart pointers with c++11 smart pointers 2016-04-05 23:23:53 +02:00
Kim Kulling 1191d03405 Update license info. 2016-01-01 21:07:24 +01:00
Richard 83de707587 Refactor: Expand tabs to 4 spaces 2015-06-28 16:04:15 -06:00
Richard a96a595a7a Refactor: Trim trailing whitespace 2015-06-28 16:01:32 -06:00
Richard 4c1a0507fe Refactor: Line endings are LF, not CRLF 2015-06-28 15:59:33 -06:00
Kim Kulling 2bfc353fde License info: update year info. 2015-06-28 21:48:25 +02:00
abma bf4913b5c9 remove AssimpPCH.h: fixes #534 2015-04-16 01:00:17 +02:00
Jared Duke d9b65f9bd8 Properly orient mirrored blend mesh faces
If the mirrored axis count is odd, the face orientation has logically
been inverted.  In such cases, the winding order should be inverted as
well, easing the burden on applications sensitive to index ordering
(e.g., one-sided renderers) to detect and fix such issues after import.
Add this functionality for .blend meshes.
2014-05-24 08:49:33 -07:00
aramis_acg ced8d8279a Fix [3484066] Compilation error in Visual Studio 2011 Preview
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1159 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-05 14:38:47 +00:00
aramis_acg 4dbf539b44 - update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1147 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-03 03:38:30 +00:00
aramis_acg 36b3695a31 - improve symmetry between Assimp::Importer and Assimp::Exporter.
+ aiCopyScene -- a bit dysfunctional because we will also need getters and setters for all other scene components to avoid running into ownership & heap issues when users modify scenes.
# fix handling of postprocessing during exporting

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1061 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-08-04 08:53:59 +00:00
aramis_acg 9edc0a9b8e merge with git://github.com/tonttu/assimp.git
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1029 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-06-09 14:29:32 +00:00
aramis_acg 729b70ae0f BLENDER: Normal vectors are now read properly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@766 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-07-07 15:17:18 +00:00
aramis_acg d082330cea BLENDER: Fix potential stack overflow caused by a DOM object referencing itself.
Add general infrastructure to apply modifiers.
Implement mirror and subdivision modifiers using existing stuff.
Update BlenderDNA with related structures.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@763 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-07-07 14:50:19 +00:00