Kim Kulling
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39a4627519
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Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
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2022-06-02 21:47:29 +02:00 |
Kim Kulling
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6cdd1d3cc6
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Generate container for skeleton during FBX-Import
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2022-04-28 21:12:26 +02:00 |
kimkulling
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26598dc6bd
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Forget to save file.
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2022-03-09 11:00:05 +01:00 |
kimkulling
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76e10b96fc
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Fix missing members and do some small refactorings.
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2022-03-09 10:51:37 +01:00 |
Kim Kulling
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50c7301a38
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Update copyrights
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2022-01-10 21:13:43 +01:00 |
IOhannes m zmölnig
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3b8126d26a
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Fix spelling mistake
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2021-10-08 08:48:01 +02:00 |
Pankaj Tyagi
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6170c49155
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Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
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2021-06-23 16:49:09 +05:30 |
Kim Kulling
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9e8dbd0ca5
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Update copyrights to 2021.
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2021-02-28 12:17:54 +01:00 |
Malcolm Tyrrell
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149b8d1fd1
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Don't need operator< either.
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2020-11-27 14:26:51 +00:00 |
Malcolm Tyrrell
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14f79caf41
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textures_converted keys can just be pointers
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2020-11-26 16:29:37 +00:00 |
Kim Kulling
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6205af4efb
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replace NULL and avoid ai_assert with more than 2 tests.
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2020-06-23 21:05:42 +02:00 |
Kim Kulling
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f8e6512a63
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Move format importer and exporter into its won folder.
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2020-05-02 15:14:38 +02:00 |