IOhannes m zmölnig
1d3d5c4bb6
Rename TextureTypeToString() to aiTextureTypeToString()
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Closes: https://github.com/assimp/assimp/issues/4493
2022-05-01 13:27:42 +02:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
RichardTea
86a25b62e4
Better aiMesh ABI compatibility with 5.0.1, make smaller
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Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00
IOhannes m zmölnig
3b8126d26a
Fix spelling mistake
2021-10-08 08:48:01 +02:00
Kim Kulling
18531e3677
Next iteration for c++11 features.
2021-09-13 22:38:20 +02:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
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This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Tom spot Callaway
f91b439f79
preserve UV Stream names in FBX files
2021-05-03 13:40:31 -04:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00