Jonne Nauha
|
43e620e04a
|
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
|
2014-05-21 04:37:45 +03:00 |
Jonne Nauha
|
1129ae5a6e
|
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
|
2014-05-21 04:00:11 +03:00 |
Jonne Nauha
|
cf9b705829
|
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
|
2014-05-21 00:09:30 +03:00 |
Jonne Nauha
|
0b937c5a4b
|
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
|
2014-05-20 04:52:53 +03:00 |
Jonne Nauha
|
75598f69b7
|
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
|
2014-05-18 12:30:16 +03:00 |
Jonne Nauha
|
4b16b182be
|
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
|
2014-05-18 11:57:44 +03:00 |