Commit Graph

164 Commits (b049933d2f20436b4c6e30b977a9dbdbede67193)

Author SHA1 Message Date
Alexander Gessler 61c6c37e30 - fbx: implement mesh splitting for meshes with multiple materials. 2012-07-05 16:35:08 +02:00
Alexander Gessler cfb05376d2 - fbx: fix diffuse material color. 2012-07-05 14:26:26 +02:00
Alexander Gessler 6e6dbe97de - fbx: fix bug that caused normals to be wrong. 2012-07-04 16:47:10 +02:00
Alexander Gessler 0d2f04d50a - fbx: fix recursive node construction. 2012-07-04 16:38:12 +02:00
Alexander Gessler bf79c83bf2 - fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended. 2012-07-04 16:33:21 +02:00
Alexander Gessler 17629f1ff1 - fbx: work on resolving material links. 2012-07-04 15:07:57 +02:00
Alexander Gessler 2f5ec6f136 - fbx: fix bug that caused textures to be ignored in some cases. 2012-07-04 01:45:15 +02:00
Alexander Gessler c7ee6fd70f - fbx: texture conversion & UV channel mapping. 2012-07-03 20:41:21 +02:00
Alexander Gessler 990e6bdf3f - fbx: better conversion of material colors. 2012-07-02 23:31:48 +02:00
acgessler 3f811f4a62 - fbx: DOM Material -> aiMaterial converter (WIP!). 2012-07-02 19:59:31 +02:00
acgessler 6ddb1c9aa7 - fbx: refactor code 2012-07-01 14:38:14 +02:00
Alexander Gessler 7a3e3b1353 - fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading. 2012-06-28 23:44:23 +02:00
Alexander Gessler 524285c90d - fbx: converter now handles FBX mesh to aiMesh conversion. 2012-06-28 23:24:46 +02:00
Alexander Gessler d7270aa278 - fbx: skeleton for DOM -> aiScene converter. 2012-06-28 20:02:09 +02:00