RichardTea
e668eead19
Some cleanup of M3D support
...
Wrap the m3d.h header
Note: C++11 support required to use in a threaded environment
Fix export memory leak (although exporter apopears to be unused)
Apply clangformat.
2019-12-03 12:56:21 +00:00
bzt
2b252bb9a5
My mistake, fixed
2019-11-18 06:23:41 +01:00
bzt
41ae01a6b2
Upgraded to newest SDK and improved texture import
2019-11-18 03:04:52 +01:00
bzt
0ff3e40157
Fixed clang's casting issue and MSVC's buffer allocation problem
2019-10-30 02:35:51 +01:00
bzt
5a79287041
More reduced scope fix, what's wrong with reusing i as a loop variable?
2019-10-30 01:21:15 +01:00
bzt
1c23d2e8de
More reduced scope fix by wasting more memory...
2019-10-30 01:11:34 +01:00
bzt
5b18baf883
Fixed issues with MSVC
2019-10-30 00:55:54 +01:00
bzt
a622e109a0
Fixed PR Quality Review Issues
2019-10-29 18:42:10 +01:00
bzt
0baec5f0bd
Added M3D format support
2019-10-29 14:14:00 +01:00