Commit Graph

12 Commits (aa189c0247991fe274c80fca234b002e3921df0e)

Author SHA1 Message Date
aramis_acg 81bebcd0ec Add basic support for the IZWARE NENDO file format (extension: ndo). The loader has been tested with files in format version 1.0, 1.1 and 1.2. Materials and textures are read but ignored for now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@791 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-08-09 08:24:16 +00:00
aramis_acg f9b06f8d89 3ds loader now sets aiMesh::mName according to the original mesh groups found in the file.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@727 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-05-20 12:07:04 +00:00
aramis_acg a44e065f58 fix some issues with Assimp_itoa10.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@725 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-05-14 12:27:29 +00:00
aramis_acg 7cea2eb497 Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@661 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-04-10 15:30:22 +00:00
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
aramis_acg 58eb786d62 Major API cleanup. Unified formatting & doxygen tags in the public API.
Added factory provider for default log streams.
Added default log streams to std::out and std::cerr.
Updated VC8 project config, boost workarounds is now working for the viewer.
Updated unit test suite.
Fixed some minor issues in the postprocessing-framework.

BROKEN: DebugDLL build.




git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@292 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-12 22:06:54 +00:00
aramis_acg be864ce4a0 Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp).
Fixed some minor material bugs in NFF.
Added some more test NFF files, refactored and commented the old ones.
Added FromToMatrix function to aiMatrix4x4
Temporarily disabled animation support in SMD and fixed some minor bugs. Static models should load correctly in every case.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@254 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-28 23:02:27 +00:00
aramis_acg 383a614931 Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete.
Moved the code to find degenerated primitives to a separate step that is not anymore active by default. 
The FindInvalidData-Step isn't active by default now. It hast a flag and must be explicitly requested.
Added line and point handling code to the CalcTangentsStep - not yet tested.
Added support for the Sense 8 (WorldToolKit) NFF file format. The format uses the same file extension as the "Neutral File Format" (and is implemented in the same loader). Seems to work well, added test files for it.
Added itoa10 function - so we have itoa on all platforms.
Small optimizations in the SortByPType step.
Fixed the material validation: textured meshes without uv coords cause a warning now.
Fixed a minor isses with the OFF loader.
Added empty unit tests for the new steps - to be filled in the next days. 
Added SceneCombiner.cpp. It contains utilities to join meshes and scenes. The latter will be needed by the LWS loader (LWS files contain references to external LWO files and the LWO loader is already to complicated that it would make sense to add an additional code path to it). Mesh joining is needed by some pp steps, but the code has not yet been moved to its new location.
Added WIP light & camera support to the ASE loader. Works for the moment, but there's much missing. ASE parser refactored, the code is still quite long but at least cleaner. Fixed a bug that caused ASE to import invalid texture coordinates.
Makefiles and VC8 solution are up-to-date. The rest isn't.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@192 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-22 20:06:16 +00:00
aramis_acg 1db46c242f Added temporary boost workaround - some assimp features work with reduced functionality in this case.
Added AC-loader, WIP version.
PLY loader is now able to load models from blender, test model added. Refactoring.
Added FindInvalidData step.
Added support for precompiled headers, the release builds in VC8 are configued to use PCH now.
Added separate makefile for mingw, no -FPic warning anymore, -clear works now.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@176 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-13 16:45:48 +00:00
aramis_acg 927cd1cd46 Added support for point and line primitives.
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-30 20:20:56 +00:00
aramis_acg 0148d06678 LWOB loader nearly finished, LWO2 is WIP (many hours with the hex editor to come ...). Added test models for LWOB. Cleaned up the 3DS loader, overloaded ASSIMP_stricmp for std::string.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@109 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-13 15:45:57 +00:00
aramis_acg 758e092449 Added validation step, added helper macro AI_BUILD_KEY to the material system.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@59 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-06-15 10:27:08 +00:00