Kim Kulling
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7207e5117c
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Use new include bracktes.
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2016-06-06 22:04:29 +02:00 |
Turo Lamminen
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32e4dd0bd1
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Ogre: Use C++11 range-based for loop
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2016-05-23 17:30:48 +03:00 |
Kim Kulling
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1191d03405
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Update license info.
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2016-01-01 21:07:24 +01:00 |
Richard
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83de707587
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Refactor: Expand tabs to 4 spaces
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2015-06-28 16:04:15 -06:00 |
Richard
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a96a595a7a
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Refactor: Trim trailing whitespace
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2015-06-28 16:01:32 -06:00 |
Kim Kulling
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2bfc353fde
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License info: update year info.
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2015-06-28 21:48:25 +02:00 |
abma
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bf4913b5c9
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remove AssimpPCH.h: fixes #534
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2015-04-16 01:00:17 +02:00 |
abma
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6c5f9ecb06
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fix most warnings with -pendantic
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2014-08-18 02:09:06 +02:00 |
Kim Kulling
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5d861a8250
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bugfix:
- fix gcc-specific compiler warnings.
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2014-07-31 15:09:49 +02:00 |
Jonne Nauha
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1129ae5a6e
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OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
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2014-05-21 04:00:11 +03:00 |
Jonne Nauha
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0b937c5a4b
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OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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2014-05-20 04:52:53 +03:00 |
Jonne Nauha
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75598f69b7
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OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
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2014-05-18 12:30:16 +03:00 |
Jonne Nauha
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4b16b182be
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OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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2014-05-18 11:57:44 +03:00 |