Kim Kulling
d12e938a70
Merge branch 'master' into ifdef_export_defines
2020-04-16 10:24:23 +02:00
Kim Kulling
e341eadfd9
Fix typo
2020-04-16 10:23:50 +02:00
Timur Umayev
69f8d47941
glTF2 support targetNames
2020-04-15 09:39:46 +01:00
György Straub
e4ceccb42d
Merge branch 'master' into master
2020-04-12 15:58:25 +01:00
Max Vollmer (Microsoft Havok)
a14b5fb06f
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-10 08:44:19 +01:00
Max Vollmer (Microsoft Havok)
485d7ab52e
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-10 08:44:18 +01:00
Kim Kulling
79af2b1a5c
Merge branch 'master' into kimkulling_dev
2020-04-09 19:55:45 +02:00
György Straub
755f3748f1
Merge branch 'master' into master
2020-04-07 11:46:14 +01:00
Kim Kulling
9a11d91cb8
code reformattings.
2020-04-06 13:33:03 +02:00
Kim Kulling
131aed73b0
closes https://github.com/assimp/assimp/issues/2166 : add missing setter for metadata.
2020-04-06 11:16:16 +02:00
Kim Kulling
132ecae6f4
Merge branch 'master' into kimkulling_dev
2020-04-04 18:28:50 +02:00
György Straub
956c57f18e
Merge branch 'master' into master
2020-04-03 13:42:59 +01:00
Max Vollmer (Microsoft Havok)
a07bf8b26f
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok)
d966f3394b
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-03 08:40:29 +01:00
Kim Kulling
c21a1ffffa
Remove comments to increase readability
2020-04-01 11:16:39 +02:00
Kim Kulling
a7208b02e0
Merge branch 'master' into assimp_gltf2_exporter
2020-04-01 08:42:48 +02:00
Alexey Medvedev
53990ffa42
Check for existed bone
2020-03-31 14:18:51 -07:00
György Straub
87e2d3a54d
Added support for glTF2 sparse accessors.
...
Refactored Accessors, pulling out reusable bits between those
and sparse accessors' indices / values.
2020-03-31 11:28:26 +01:00
Max Vollmer (Microsoft Havok)
54419eb9a0
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok)
806d81c919
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-31 09:54:01 +01:00
Alexey Medvedev
3ef46b0edd
Weights and bones count checks
2020-03-30 16:56:33 -07:00
Alexey Medvedev
5e93b9ea8b
Fixed bone splitting with excessive amount of bones with 0 weight
2020-03-30 12:42:32 -07:00
Kim Kulling
6973aea6da
fix compiler warnings.
2020-03-30 20:41:39 +02:00
Kim Kulling
4c177ad72e
fix possible warnings
2020-03-30 20:33:43 +02:00
Kim Kulling
d51b89f3ce
trigger build
2020-03-29 13:44:14 +02:00
Kim Kulling
b1165cff28
Merge branch 'master' into kimkulling_dev
2020-03-29 12:07:20 +02:00
Ville Ruusutie
222b145307
Merge branch 'master' into optimized_bonelimits
2020-03-29 12:54:07 +03:00
Kim Kulling
9b83d74830
apply code-conventions to unrealloader
2020-03-28 09:48:55 +01:00
Kim Kulling
27e1a20efe
Update 3DSConverter.cpp
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Trigger build.
2020-03-27 20:46:32 +01:00
Kim Kulling
3a206a424d
Merge branch 'master' into kimkulling_dev
2020-03-27 18:25:13 +01:00
Kim Kulling
e543a58dfb
Update m3d.h
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fix more alignment errors.
2020-03-27 18:23:22 +01:00
Kim Kulling
2cfdbe2d50
Update m3d.h
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Fix alignment bug.
2020-03-27 16:27:07 +01:00
Kim Kulling
7a01061c3e
Update m3d.h
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Try to fix build error.
2020-03-27 15:39:49 +01:00
Kim Kulling
60750161d5
Update m3d.h
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replace assignment by memcpy.
2020-03-27 15:28:32 +01:00
Ville Ruusutie
855452831c
Merge branch 'master' into fbx_rotation_fix
2020-03-27 14:36:00 +02:00
Kim Kulling
32c59643f2
Update m3d.h
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fix alignment issue.
2020-03-27 11:38:38 +01:00
Kim Kulling
80323b57bc
Update UnrealLoader.cpp
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Fix static code analysis findings.
2020-03-27 11:30:40 +01:00
Ville Ruusutie
7a2bc5f8f3
Merge branch 'master' into optimized_bonelimits
2020-03-27 07:12:25 +02:00
Ville Ruusutie
69176ad425
Merge branch 'master' into optimized_bonelimits
2020-03-26 21:28:47 +02:00
Ville Ruusutie
7f521b4eb4
Merge branch 'master' into fbx_rotation_fix
2020-03-26 21:28:03 +02:00
Marc-Antoine Lortie
609632c6a5
Added missing functionalities to C API.
...
The C API functions that have been added are the following:
Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize
Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion
Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo
Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo
Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate
In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
2020-03-26 13:08:40 -04:00
Kim Kulling
96c7c567e6
Merge branch 'master' into kimkulling_dev
2020-03-26 11:56:45 +01:00
Max Vollmer (Microsoft Havok)
3c9751ce0c
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-26 10:16:58 +00:00
kimkulling
ccd13436da
fix memory leak during export
2020-03-25 16:37:43 +01:00
napina
14b8d1242b
Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code.
2020-03-25 08:20:31 +02:00
napina
b962af93fc
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-24 21:35:22 +02:00
Max Vollmer (Microsoft Havok)
ec17aff6d6
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-24 11:56:44 +00:00
Max Vollmer (Microsoft Havok)
ef20cdc430
Merge branch 'master' into GLTF2_guarantee_rootnode_fix
2020-03-24 11:56:42 +00:00
Max Vollmer (Microsoft Havok)
2820edee54
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-24 11:56:38 +00:00
simon chen
891b1d4b3f
Merge branch 'master' into fix_FBX_no_preservePivots_bug
2020-03-24 14:38:23 +08:00
Andy Maloney
046f50880f
{cmake} Prefix assimp options with "ASSIMP_" to avoid pollution when included as a submodule
...
When libraries are included as submodules in large projects, having an option with a generic name like "BUILD_DOCS" is not very helpful. (e.g. one project I work on includes many libraries as submodules)
It can also clash with options from other libraries which can break things.
2020-03-23 12:35:32 -04:00
napina
bb4bcb442a
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-23 10:35:06 +02:00
Max Vollmer (Microsoft Havok)
2006eeed85
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-23 08:07:25 +00:00
Max Vollmer (Microsoft Havok)
94da6d61a4
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-23 08:03:29 +00:00
Kim Kulling
6f8d96b57e
Merge branch 'master' into kimkulling_dev
2020-03-23 09:00:41 +01:00
Max Vollmer (Microsoft Havok)
973e38ad97
Merge branch 'master' into GLTF2_guarantee_rootnode_fix
2020-03-23 07:57:38 +00:00
napina
f0243cc7f3
Changed AI_LMW_MAX_WEIGHTS*2 to 8 which is same thing.
2020-03-22 15:58:12 +02:00
Kim Kulling
c0ae9b6040
fix invalid check
2020-03-22 14:21:24 +01:00
Kim Kulling
68a9fa2df3
reformat unittests.
2020-03-22 12:13:09 +01:00
napina
d5d30c898b
Optimized LimitBoneWeightsProcess. Added SmallVector to reduce heap allocations. Simplified algorithm and removed unnecessary copying.
2020-03-22 12:47:42 +02:00
Kim Kulling
4283e61189
fix clang-compiler warning: wrong move constructor.
2020-03-21 18:25:49 +01:00
Kim Kulling
089ab0693a
fix static-code-analysis check.
2020-03-21 18:03:35 +01:00
Kim Kulling
7d624e7f60
obj: add missing init.
2020-03-21 09:00:29 +01:00
Kim Kulling
9f7d9becb2
fix the linux build.
2020-03-21 08:56:49 +01:00
Aaron Franke
1529f9518f
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
kkulling
b40769c395
try to fix linux build.2
2020-03-20 13:18:49 +01:00
chenmou.cm
7c3fd351d3
fix no preservePivots bug
2020-03-20 17:19:27 +08:00
kimkulling
ac3f08a4d8
fix 3rdparty warnings.
2020-03-20 09:49:36 +01:00
kimkulling
2ee948eb84
fix missing parthesis.
2020-03-19 17:07:21 +01:00
kimkulling
5b8e6832c3
add mssing move constructor.
2020-03-19 16:53:05 +01:00
kimkulling
de06c860ea
add missing constructor.
2020-03-19 16:20:55 +01:00
kimkulling
9ba014739a
fix compiler warning.
2020-03-19 15:25:34 +01:00
kimkulling
4d917c97bd
fix warnings detected in vs2017.
2020-03-19 12:58:41 +01:00
kimkulling
68f7f545a9
fix typo.
2020-03-19 11:09:20 +01:00
Kim Kulling
9aa5e3e04f
fix new vs2013 warnings.
2020-03-18 21:32:17 +01:00
Kim Kulling
097d2faeea
fix vs2013 specific warnings.
2020-03-18 19:31:30 +01:00
kimkulling
d1afd97ec2
fix 2 more warnings for vs2013.
2020-03-18 16:48:32 +01:00
Kim Kulling
017b3238ba
Update IFCReaderGen_2x3.h
...
Fix a typo
2020-03-18 16:20:38 +01:00
Kim Kulling
959446e416
Update IFCReaderGen_2x3.h
...
Disable warning
2020-03-18 15:52:16 +01:00
Kim Kulling
f17b04168f
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-18 13:58:35 +01:00
Kim Kulling
f68c60c7c6
Update StepReaderGen.h
...
disable warning
2020-03-17 20:32:23 +01:00
Kim Kulling
a2fa19aa78
Merge branch 'master' into enable_vs_warning_all
2020-03-17 19:19:29 +01:00
kimkulling
a9e8f65941
fix the build - add misisng forward declaration for aiVector3t.
2020-03-16 10:50:07 +01:00
Kim Kulling
27c125ef4d
Add 2013-spcific compiler warning disabling statements.
2020-03-15 18:22:49 +01:00
Kim Kulling
856ca9f2dd
Fix static-code findings,
2020-03-15 12:16:17 +01:00
Kim Kulling
976091a6f6
ix compiler warning for pragma statements.
2020-03-15 11:47:05 +01:00
Kim Kulling
9e91a33d76
fix review findings.
2020-03-15 10:28:37 +01:00
Kim Kulling
8b6f95ec30
Obj: apply clang format.
2020-03-15 10:21:08 +01:00
Kim Kulling
4210318a34
Merge branch 'master' into enable_vs_warning_all
2020-03-15 10:19:49 +01:00
Kim Kulling
0357333c81
fix all unittests.
2020-03-15 10:17:54 +01:00
kimkulling
255758e6ff
fix read for precision-depending data.
2020-03-14 11:16:44 +01:00
kimkulling
dc04759492
fix unittests part 2.
2020-03-13 17:00:14 +01:00
Kim Kulling
3c97447c9c
Merge branch 'master' into gltf2_blendshape_export
2020-03-13 13:26:08 +01:00
Yingying Wang
733e5343c8
export blendshape positions/normals in gltf2/glb2
2020-03-12 12:14:17 -07:00
kimkulling
b295fda22c
fix unittests part 1.
2020-03-12 17:38:42 +01:00
kimkulling
19b40397a9
fix misor findings.
2020-03-11 17:42:10 +01:00
Max Vollmer
3f75ef68ae
Assimp guarantees in its docs that mRootNode is never NULL.
...
glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.
A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
Max Vollmer
1bc7c710d6
Added a check to detect and prevent recursive references in GLTF2 files
2020-03-11 09:54:24 +00:00
Max Vollmer
84e060a816
Change: ExtractData throws exception instead of returning false if data is invalid.
...
Explanation: The return value of ExtractData is never checked anywhere in code. However if it returns false, outData remains uninitialized. All code using ExtractData assumes outData is initialized and proceeds to using it. I haven't encountered a real-life case where this goes wrong - but the simple fact that it can go wrong is a red flag. Instead of relying on every bit of code checking the return value and handling this properly, I think it makes much more sense to have ExtractData throw an exception. It obviously is an exceptional situation, and throwing makes sure that no code that doesn't explicitly handle such a scenario continues running and potentially causing harm.
2020-03-11 09:40:42 +00:00
kimkulling
69551e81ed
Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all
2020-03-11 10:15:25 +01:00