julianknodt
a4be5aac0b
FBX Blendshapes: Do not require normals
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Some blendshapes don't have normal transformations, but Assimp currently requires that normals
be present. This removes that, and won't populate the normal field.
2024-09-09 18:24:05 -07:00
ycn2022
0afd366dcb
Update FBXMeshGeometry.cpp ( #5624 )
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Some FBXs do not have "Materials" information, which can cause parsing errors
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-20 21:26:04 +02:00
Kim Kulling
01231d0e60
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Stephen Gold
769e82ce5e
FBXMeshGeometry: solve issue #5116 using patch provided by darktjm
2023-12-04 20:57:10 +01:00
Jackie9527
424f53b4d6
bugfix remove duplicated data.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-04 16:25:56 +08:00
Florian Born
7eb9edf0b9
Make FBX parser resilient to missing data streams
2022-09-21 11:45:54 +02:00
Aaron Gokaslan
e93fa6699a
Manually fix up 100 more instances where it should be defaulted
2022-08-25 12:20:13 -04:00
Kim Kulling
37be87b0bd
Some minor findings
2022-04-19 23:37:16 +02:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
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This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Kim Kulling
b59db55b8c
Merge branch 'master' into less-string-bloat
2021-05-26 12:14:08 +02:00
Malcolm Tyrrell
ad6f300b1d
Other LogAux functions
2021-05-13 10:43:28 +01:00
Malcolm Tyrrell
7abfd134b6
LogAux warn
2021-05-13 10:33:16 +01:00
Krishty
b57ce004f8
reduced FBX string bloat
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The FBX importer used two std::strings where string literals would have been sufficient.
2021-05-04 22:01:01 +02:00
Krishty
f761dc72f4
style fix - initializing and assigning empty std::string properly
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std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.
With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Urs Hanselmann
c0c7e6a0de
trim uvIndices to fix import of Cheetah3D generated fbx files
2021-03-12 14:48:38 +01:00
Urs Hanselmann
cc7e229c3c
disable size check
2021-03-12 08:55:11 +01:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00