Commit Graph

10 Commits (a44354498690f41d3174b48e0cab75499c70ed19)

Author SHA1 Message Date
Matias 9903504c42 Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450). 2019-05-09 14:57:18 +02:00
Matias 575ef4d927 Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358) 2019-05-09 14:50:22 +02:00
Marco Di Benedetto b15c93c726 Merge https://github.com/assimp/assimp 2019-03-07 14:35:41 +01:00
kimkulling a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
Marco Di Benedetto cb567d9f65 added internal to_string. 2018-08-01 16:38:33 +02:00
Tommy 39d9878429 FBX Export: use ai_snprintf. 2018-03-29 13:10:41 +02:00
Tommy 826243f289 Implement ascii FBX export.
It's available under the 'fbxa' format id.
2018-03-29 01:44:32 +02:00
Tommy aadb413fc0 Explicit handling of an FBXExportNode edge-case. 2018-03-28 16:09:07 +02:00
Marco Di Benedetto 9d813a48b0 fixed emply buffer stream write, removed some cast warnings. 2018-03-19 18:22:27 +01:00
Tommy 242b5d5874 Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
 * mesh data with normals and uvs
 * lambert and phong materials
 * file textures
 * bones / skeletons
 * skinning

Does not yet support:
 * animations
 * cameras
 * lights
 * embedded textures
2018-02-19 13:53:55 +01:00