Matias
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9903504c42
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Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450).
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2019-05-09 14:57:18 +02:00 |
Matias
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575ef4d927
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Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358)
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2019-05-09 14:50:22 +02:00 |
Marco Di Benedetto
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b15c93c726
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Merge https://github.com/assimp/assimp
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2019-03-07 14:35:41 +01:00 |
kimkulling
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a06133ab52
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Update copyrights.
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2019-01-30 09:41:39 +01:00 |
Marco Di Benedetto
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cb567d9f65
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added internal to_string.
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2018-08-01 16:38:33 +02:00 |
Tommy
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39d9878429
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FBX Export: use ai_snprintf.
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2018-03-29 13:10:41 +02:00 |
Tommy
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826243f289
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Implement ascii FBX export.
It's available under the 'fbxa' format id.
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2018-03-29 01:44:32 +02:00 |
Tommy
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aadb413fc0
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Explicit handling of an FBXExportNode edge-case.
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2018-03-28 16:09:07 +02:00 |
Marco Di Benedetto
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9d813a48b0
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fixed emply buffer stream write, removed some cast warnings.
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2018-03-19 18:22:27 +01:00 |
Tommy
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242b5d5874
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Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
* mesh data with normals and uvs
* lambert and phong materials
* file textures
* bones / skeletons
* skinning
Does not yet support:
* animations
* cameras
* lights
* embedded textures
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2018-02-19 13:53:55 +01:00 |