Commit Graph

8069 Commits (91ecad5da8ae31deceed17fe07ec8646a49babba)

Author SHA1 Message Date
Kim Kulling 0b9c72fa94
Merge branch 'master' into collada_metadata 2019-04-29 18:49:31 +02:00
Kim Kulling ae9cb02427
Merge pull request #2441 from jslee02/fix_color_alpha
Fix element access operator of aiColor4D
2019-04-29 18:48:58 +02:00
George Shakula 9ab7f88cdf
Merge branch 'master' into gltf2-import-animation-name 2019-04-29 18:46:56 +03:00
Jeongseok Lee bcd17481e5 Fix element access operator of aiColor4D 2019-04-28 22:16:20 -07:00
b1skit 243b2618a9 Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected 2019-04-27 17:37:23 -07:00
b1skit bc4e411284 Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected 2019-04-27 17:20:27 -07:00
Kim Kulling 27665ce930
Merge branch 'master' into collada_metadata 2019-04-27 10:30:49 +02:00
Kim Kulling 55cdf1d37c
Merge pull request #2437 from assimp/kimkulling-patch-4
Update Readme.md
2019-04-27 10:30:35 +02:00
Kim Kulling bd53e67110
Merge branch 'master' into kimkulling-patch-4 2019-04-27 09:27:39 +02:00
Kim Kulling 3824f17223
Merge pull request #2436 from assimp/kimkulling-appveyor
Update appveyor.yml
2019-04-27 09:26:41 +02:00
Kim Kulling 0853623924
Update appveyor.yml
Try this solution 27eb7c5bdb
2019-04-27 08:38:01 +02:00
Kim Kulling 6d241cc2f0
Update appveyor.yml
Go back to normal
2019-04-26 21:11:23 +02:00
Kim Kulling 4c3e34ba6c
Update Readme.md
Add link to read the docs.
2019-04-26 19:28:19 +02:00
Kim Kulling 09905c2de3
Update appveyor.yml
disable vs2015
2019-04-26 19:11:22 +02:00
Kim Kulling 58b1440fc8
Update appveyor.yml
Remove cache to fix access to not cached data.
2019-04-26 13:01:22 +02:00
Vitaly Ovchinnikov 42202c2204 a test for bad OBJ file format and code fix that handles it 2019-04-26 22:13:29 +12:00
Martin Vorbrodt e83671f494 Generate attenuation constants if non are privded in the Blender file. Using: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/ 2019-04-24 18:35:14 -04:00
Heorhii Shakula 0b42d55f73 Fix inconsistency between animation and node name in glTF2 Importer 2019-04-24 16:58:35 +03:00
Kim Kulling 48e5b948e3
Update ColladaExporter.cpp
Some reformattings
2019-04-24 09:03:59 +02:00
Hugo Pereira 5713be615c [FBX export] fixed ordering of skin indices and weights, to be consistent between systems 2019-04-18 16:55:54 +01:00
RichardTea c34327b355 use std::isfinite()
GCC is more standards compliant than MSVC
2019-04-17 14:30:40 +01:00
RichardTea e8bcf162dd OBJ coerce invalid nan or inf texture coords to 0
Some exporters (eg Vectorworks 2019) may export texture coordinate components as "nan".

While this is invalid, it's better to coerce these values to 0 rather than reject the entire file.
2019-04-17 13:55:08 +01:00
RichardTea 51be6236a7 Merge branch 'master' into assimpview_unicode 2019-04-17 12:10:14 +01:00
RichardTea 7b6cb57e3b Merge branch 'collada_metadata' 2019-04-17 12:07:48 +01:00
RichardTea 00f1fd6f7c Merge branch 'master' into assimpview_unicode 2019-04-17 10:48:37 +01:00
RichardTea b515f04ce6 assimp_view is ANSI (MBCS) only
It should really be ported to UNICODE at some point, however I do not have the DirectX9 SDK so cannot confirm whether such a port is working.
2019-04-17 10:48:14 +01:00
RichardTea 692927a8a1 Default CMAKE_DEBUG_POSTFIX to 'd' on multiconfig
When the generator is multi config (eg MSVC, xcode) always set the debug postfix to 'd'
2019-04-17 10:03:18 +01:00
RichardTea 0b9da72ed8
Merge pull request #5 from assimp/master
Rollup FBX material fixes from upstream
2019-04-17 09:44:10 +01:00
RichardTea 9242a12bf5 Qt5 requires cmake 3.1
Earlier versions are not supported
2019-04-17 09:32:59 +01:00
RichardTea 836801d37e CMake updates for VS2015/cmake 3.12 onwards
cmake 3.12 adds MSVC_TOOLSET_VERSION to define the version of MSVC toolchain in use
Use that if present instead of if-elseif chain
2019-04-17 09:32:24 +01:00
Huarong Chen b6d3cbcb61
Fix "bytes aketrans" issues in Python>=3.1
Issue https://github.com/assimp/assimp/issues/2339
2019-04-17 14:19:00 +08:00
Kim Kulling 1ff10c1ade
Merge branch 'master' into master 2019-04-16 16:38:53 +02:00
Kim Kulling 36bce5fa00
Merge pull request #2419 from merwaaan/fix-fbx-face-material
Fix FBX face materials not being properly loaded if the face count mi…
2019-04-16 11:03:14 +02:00
Kim Kulling 685a56266b
Merge branch 'master' into fix-fbx-face-material 2019-04-15 09:55:38 +02:00
Simon Puente 9b9b2c8339
Fix typo on README.md
changing "fascade" to "facade"
2019-04-14 10:13:32 -07:00
Kim Kulling 5bf096ab6d
Merge pull request #2410 from assimp/fbx_embedded_ascii
FBX: add test case
2019-04-11 12:40:13 +02:00
Kim Kulling bbaa9f330d
Merge branch 'master' into fbx_embedded_ascii 2019-04-11 10:36:29 +02:00
Kim Kulling 6ff563ec23
Merge pull request #2420 from assimp/kimkulling-dev-2
Update Readme.md
2019-04-11 01:13:20 +02:00
Kim Kulling e2025c3dec
Update Readme.md
Add info about C4D-importer.
2019-04-10 20:31:23 +02:00
Merwan Achibet c92ae50e4f Fix FBX face materials not being properly loaded if the face count mismatches the material count 2019-04-10 19:16:42 +02:00
Charlie Gettys 2f6f716512 Clarify build instructions 2019-04-10 12:42:19 -04:00
Charlie Gettys 1b0c1139eb Fix more codacy warnings! 2019-04-10 11:45:30 -04:00
Charlie Gettys c1f3624f5b Fix more codacy warnings 2019-04-10 11:06:00 -04:00
Charlie Gettys 24a0aaeb77 Fix Codacy Warning 2019-04-10 11:02:36 -04:00
Charlie Gettys 567a645c4f * Improve error message for new check on MinGW compiler version 2019-04-10 10:31:57 -04:00
Charlie Gettys 6a373d55c7 * Add notes on MinGW compiler version requirements
* Add check on MinGW compiler version to force compliance.
* Closes #2315 ?
2019-04-10 10:07:24 -04:00
Charlie Gettys f7384dec95 Possible fix for #2406. Shouldn't affect other compiled files, but have
not verified this. Also, if anyone tries to debug StepFileGen1.cpp on MinGW,
the debug info may not be there, but I think this is the best we can do.
2019-04-10 09:45:31 -04:00
Charlie Gettys 9aae110161 * Remove old non-maintained mingw makefile to prevent confusion
* Add notes on building with MinGW to Build.md
2019-04-10 09:29:21 -04:00
RichardTea 1f55bdd9a7 Save/Load Collada 1.4 Root Asset Metadata
Add Collada 1.4 <asset/> metadata to export and import.
Can store in the Scene or the Root Node for export, will be loaded into the Scene during Import
2019-04-09 16:28:15 +01:00
RichardTea 49459435df Merge branch 'master' into collada_metadata 2019-04-09 12:38:29 +01:00