iamAdrianIusca
d0922230a9
fixed the = default on the destructor
2020-02-18 18:24:52 +02:00
Justin Carpentier
ba925e8860
Merge branch 'master' into master
2020-02-18 17:23:02 +01:00
Adrian Iusca
0811a69dab
Merge branch 'master' into master
2020-02-18 18:02:25 +02:00
iamAdrianIusca
485e474a0c
Merge remote-tracking branch 'origin/master'
2020-02-18 18:02:03 +02:00
iamAdrianIusca
a65bac27e9
fixed the make_unique
2020-02-18 18:01:53 +02:00
Kim Kulling
10c84c9226
Merge pull request #3015 from malortie/fix-simpletexturedopengl-sample
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Fixed SimpleTexturedOpenGL sample.
2020-02-18 14:24:26 +01:00
Kim Kulling
51ebe1abfb
Merge branch 'master' into fix-simpletexturedopengl-sample
2020-02-17 23:22:06 +01:00
Kim Kulling
919da48cdc
Merge pull request #3016 from assimp/kimkulling-patch-1-1
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Update .clang-format
2020-02-16 15:36:58 +01:00
Kim Kulling
eb8abfa02c
Update .clang-format
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Disable tabs.
2020-02-16 12:37:46 +01:00
Marc-Antoine Lortie
d9042e4609
Fixed SimpleTexturedOpenGL sample.
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Several places in the sample's code were calling Unicode versions of Win32 functions with "multibyte" strings. A few changes were required to fix it.
I added a class "UTFConverter", which handles calls to unicode/multibyte string conversions. This should help minimize the impacts on code change in case C++'s codecvt_utf8 ever changes.
In addition, seveal memory leaks have been found, but these fixes will come in another PR because it goes beyond the scope of this PR.
DevIL.lib was removed in CMakeFiles.txt, as it is unused in the sample.
Here is a list of the changes:
- Fixed MB string calls to Unicode functions.
- Added class UTFConverter to handle string conversions.
- Removed reference to DevIL.lib.
- Fixed compile warnings.
2020-02-15 18:02:12 -05:00
Adrian Iusca
4f44b4d25f
Merge branch 'master' into master
2020-02-15 23:32:40 +02:00
iamAdrianIusca
024b5e60bc
Merge remote-tracking branch 'origin/master'
2020-02-15 23:29:26 +02:00
iamAdrianIusca
5c99d6a864
very small changes
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- FIND_PACKAGE(DirectX) is already used in the samples and assimp tool cmake files - so is not needed in the main cmake fil
- other small changes
2020-02-15 23:29:04 +02:00
Marc-Antoine Lortie
be4fe131d5
Made changes to write compiled binaries to a common directory.
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The following changes were tested with the following projects:
- assimp DLL
- unit tests
- tools/assimp_cmd
- tools/assimp viewer
- samples/SimpleOpenGL
- samples/SimpleTexturedDirectx11
- samples/SimpleTexturedOpenGL
For each program listed above, the results were tested when (CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR) is true and false.
Also, the "lib" in SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib") was changed to "bin" to allow DLLs to be written to executables/launchables programs directory.
2020-02-15 13:10:11 -05:00
Kim Kulling
a0000e5be4
Merge pull request #3003 from iamAdrianIusca/master
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minor code improvements for the obj code
2020-02-15 10:55:26 +01:00
Kim Kulling
00a104efde
Merge branch 'master' into master
2020-02-14 20:58:13 +01:00
Kim Kulling
82beb35b78
Merge pull request #3000 from malortie/search-invalid-textures-missing-texture-types
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Added missing texture types when searching for invalid textures.
2020-02-14 20:05:58 +01:00
Kim Kulling
bdd5e52176
Merge branch 'master' into search-invalid-textures-missing-texture-types
2020-02-14 18:04:30 +01:00
Justin Carpentier
1e828cb8bb
pkg-config: fix include path
2020-02-14 15:57:06 +01:00
Kim Kulling
1473c6616b
Merge branch 'master' into master
2020-02-14 12:56:14 +01:00
Kim Kulling
f7abd61cca
Merge pull request #2986 from bubba/gltf-camera-pos
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Use the translation matrix in gltf2 cameras for aiCamera.mPosition
2020-02-14 12:55:36 +01:00
Adrian Iusca
d662b25b17
Merge branch 'master' into master
2020-02-14 13:40:15 +02:00
Inho Lee
d04df3e7c5
A bug when importing multiple gltf files
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meshOffsets are not cleared when importing multiple gltf files
2020-02-14 08:41:55 +01:00
Kim Kulling
523e6c9f73
Merge branch 'master' into gltf-camera-pos
2020-02-14 08:21:54 +01:00
Kim Kulling
d5b7ecd2ec
Merge pull request #2995 from runforu/master
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Fix: GLTF animation works on RTS not matrix; fix matrix related bug; …
2020-02-14 08:21:29 +01:00
Hui.Du
b62bd38c71
Fix: GLTF animation works on RTS not matrix; fix matrix related bug.
2020-02-14 02:11:12 +00:00
Adrian Iusca
56a71f22e1
Merge branch 'master' into master
2020-02-14 01:04:46 +02:00
Kim Kulling
a4868a9530
Merge pull request #2985 from ms-maxvollmer/FBXMeshGeometry_checksizes_fix
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Fixed size check to use correct value
2020-02-13 21:40:55 +01:00
iamAdrianIusca
25feb77982
more minor changes
2020-02-13 00:38:56 +02:00
iamAdrianIusca
6f1870681b
reduced the scope of iStep variable
2020-02-13 00:27:30 +02:00
iamAdrianIusca
24cdb1f221
revert small change
2020-02-13 00:21:04 +02:00
Adrian Iusca
6f53e8b43b
Merge branch 'master' into master
2020-02-13 00:14:20 +02:00
iamAdrianIusca
fc4dd6455a
minor code improvements for the obj code
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- make use of range for loops
- make use of empty() method for the std::vector
- removed unnecessary std::string initialization
- use ' ' instead of " " for the find methods (should be "faster")
- simplified some function
- make use of emplace_back instead of push_back (should be "faster")
- other small changes
2020-02-13 00:10:07 +02:00
Kim Kulling
f5af791633
Merge branch 'master' into FBXMeshGeometry_checksizes_fix
2020-02-12 17:58:00 +01:00
Kim Kulling
58b9dcbdc7
Merge pull request #2973 from bztsrc/master
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Additional checks on invalid input
2020-02-12 17:22:46 +01:00
Kim Kulling
47fc3f2627
Update M3DImporter.cpp
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Fix a memoryleak.
2020-02-12 14:54:00 +01:00
Kim Kulling
1c13c793f0
Merge branch 'master' into master
2020-02-11 22:00:22 +01:00
Kim Kulling
aed762acd7
Merge pull request #2971 from ms-maxvollmer/FBXParser_check_inputlength_fix
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Check input token length before copy
2020-02-11 21:57:38 +01:00
Marc-Antoine Lortie
50334086cf
Added missing texture types when searching for invalid textures.
2020-02-11 11:42:13 -05:00
Kim Kulling
58990d4e3f
Update FBXParser.cpp
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add missing brackets.
2020-02-10 23:59:52 +01:00
Kim Kulling
5e979d72c9
Merge branch 'master' into FBXParser_check_inputlength_fix
2020-02-10 23:59:13 +01:00
Kim Kulling
c722061f18
Merge pull request #2969 from LoicFr/master
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Import/export of embedded texture names for the glTF/glTF2 format
2020-02-10 23:58:40 +01:00
Kim Kulling
471f9b23c9
Merge branch 'master' into master
2020-02-10 21:37:01 +01:00
Kim Kulling
c6000db3be
Merge pull request #2994 from iamAdrianIusca/master
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Small changes in the CMake file
2020-02-10 21:07:52 +01:00
Kim Kulling
d38e541e89
Merge branch 'master' into master
2020-02-09 20:43:12 +01:00
Kim Kulling
91633dc437
Merge pull request #2987 from Frooxius/master
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Fixed population of bone armature and node fields for some meshes
2020-02-09 20:42:30 +01:00
iamAdrianIusca
ca08cbcb0c
- don't include HunterGate.cmake if you don't enable HUNTER package manager
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- don't check for DirectX if you don't build the assimp tools or samples
2020-02-09 20:31:06 +02:00
Kim Kulling
8fd053315c
Update ArmaturePopulate.cpp
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- Introduce tabs width of 4.
- Add missing brackets
- Use c++ comment blocks
2020-02-09 11:14:42 +01:00
Kim Kulling
407c550240
Merge branch 'master' into master
2020-02-09 11:05:35 +01:00
Kim Kulling
5a674bb464
Merge pull request #2989 from malortie/multiple-texture-type-to-string-definitions
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Fixed TextureTypeToString defined multiple times.
2020-02-09 11:05:08 +01:00