Commit Graph

12 Commits (8c13c8a558f2451383755cc895b0da4bf0874e7a)

Author SHA1 Message Date
Richard 5ae1c28881 Refactor: Apply editor config rules to tools 2015-06-29 20:54:59 -06:00
Kim Kulling 2bfc353fde License info: update year info. 2015-06-28 21:48:25 +02:00
Kim Kulling 76dd9467b2 fix win32-build for assimp_viewer .
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2015-04-17 20:02:55 +02:00
aramis_acg 4dbf539b44 - update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1147 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-03 03:38:30 +00:00
aramis_acg 7cea2eb497 Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@661 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-04-10 15:30:22 +00:00
ulfjorensen 42123de268 -Bugfix: Anim interpolation does not produce invalid floats anymore on one-frame animation tracks
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@221 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 20:49:27 +00:00
ulfjorensen d965f0d06a - Viewer: additional bugfixes while trying to get the animations to work
- added anim interpolation for anim playback
- Bugfix: FindInvalidDataProcess was still mixed up a bit

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@219 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 17:20:29 +00:00
ulfjorensen c7e6fe3d73 - Bugfix: animation scene tree is correctly created and traversed now
- Bugfix: viewer should not crash anymore when loading a second asset after a first asset with bones
- deactived invalid animation filtering for the moment


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@213 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-01 14:18:13 +00:00
ulfjorensen 6b02833561 - fixed stupid little bug in the SceneAnimator - does not crash anymore on animations with empty tracks
- reverted matrix operations to what I think is the correct matrix sequence. Skinned meshes still not working, though
- fixed a strange runtime exception in the irrlicht mesh loader

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@211 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-31 23:17:43 +00:00
aramis_acg e1261bb9fe Small viewer fixes, at least something is visible now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@207 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-30 19:51:01 +00:00
ulfjorensen 9f92c7098e - further works on the viewer's way to animation country. Now really fucked up, but Aramis is going to help me fix it.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@206 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-30 12:49:28 +00:00
ulfjorensen 013ff599a5 Dummy animation support for AssimpView - work in progress. Uses boost in a new way, just because I can.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@191 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-22 15:36:54 +00:00