George Papadopoulos
08ba782bd5
[FBX] add support for multiple animations (by using LocalStart/LocalStop in takes)
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+ change key type from uint to int (fixes bugs from negative int_t becoming a junk uint_t value )
+ detect and ignore channels with no keys in the specified take start/stop window
+ add test model with multiple animations
2015-03-26 23:23:38 +02:00
George Papadopoulos
8bf26065de
[FBX] parse upper cased Int/Enum properties
2014-09-01 19:06:59 +03:00
Gargaj
11af0866dc
Add FieldOfView token type ( fixes #245 )
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"FieldOfView" has its own token type (basically just one float), if it's missing the camera will keep reverting to default FOV in ASSIMP.
2014-08-02 14:47:59 +02:00
Frederik Aalund
9eb8677aba
Added unparsed FBX properties to the aiNode's metadata. This allows the
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user to extract extra/custom/user attributes/properties from the scene
graph. E.g., extracting attributes set under "extra attributes" in Maya.
2014-03-09 16:18:05 +01:00
Alexander Gessler
1bdf39448a
- fbx: extend list of supported property data types.
2012-08-11 01:59:10 +02:00
Alexander Gessler
b7456307dd
- fbx: fix "could not read property name" warn message.
2012-07-21 22:45:23 +02:00
acgessler
879f2ed177
- fix some -Wall warnings
2012-07-08 03:28:14 +02:00
Alexander Gessler
4db113395c
- fbx: read local transforms (different modes of rotation not yet implemented, though).
2012-07-05 17:06:15 +02:00
acgessler
131008cea1
- fbx: read materials.
2012-07-02 17:37:00 +02:00
acgessler
b49cf16bc2
- fbx: change const semantics for PropertyTable's. Lazy parsing of properties no longer affects logical constness.
2012-07-02 17:09:32 +02:00
acgessler
97e1761ecd
- fbx: support more property data types (there are way more, though - don't know yet how to handle them, fbx files don't seem to have overly strong semantics for properties).
2012-07-02 17:00:56 +02:00
acgessler
21713841d3
- fbx: read property templates. Fix some memory leaks.
2012-07-02 16:51:19 +02:00
acgessler
00f249b8dd
- fbx: add property system
2012-07-02 15:57:51 +02:00