Commit Graph

74 Commits (7f01e3f48f0008a43a64d90c94d6c8288de83498)

Author SHA1 Message Date
Jared Mulconry 698cd5826d Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3. 2017-09-11 00:16:26 +10:00
Daniel Hritzkiv 5b3b80cbc2
Formatting 2017-08-09 11:41:12 -04:00
Daniel Hritzkiv 7a4a32625c
Ensure gltf asset version is printed as \d.0 2017-08-09 10:47:34 -04:00
jamesgk 7e45c63901 GLTF exporter: ensure buffer view byte offsets are correctly aligned 2017-06-21 09:58:24 -07:00
Kim Kulling 439409bef2 SceneCombiner: fix the build. 2017-06-21 15:24:06 +02:00
jamesgk c33039d682 GLTF exporter: convert animation time from ticks to seconds 2017-05-11 11:04:23 -07:00
Kim Kulling ab19c5e3f7 Merge pull request #1258 from jamesgk/gltf-export
GLTF exporter: ensure animation accessors have same count
2017-05-11 10:46:06 +02:00
Kim Kulling a2b8d66a86 Update license info. 2017-05-09 19:57:36 +02:00
jamesgk 36f4fb8826 GLTF exporter: ensure animation accessors have same count 2017-05-08 14:45:26 -07:00
Kim Kulling 7f014ea889 Merge pull request #1256 from johnmaf/bugfix/gltf-bin-uri
Fix incorrect truncation of binary URI in glTF exporter
2017-05-04 19:52:18 +02:00
John Senneker d6e8fd34f0 Search for .gltf extension at end of file name for buffer prefix.
Previously the code assumed that there would be only one '.' in the file
name, which is not a valid assumption. This patch fixes this issue, but
still assumes that the only occurrence of the string ".gltf" is at the
end of the file name. In particular, it will fail on a file name like
"/path/to/a.gltf/my_gltf.wrong_extension".
2017-05-03 15:11:31 -04:00
Maarten Heremans 8f3aaa88f9 Fixed compiler error on clang 4.0 running on OSX
glTFExporter.cpp:585:35: error: ordered comparison between pointer and zero ('aiVector3D *'
      (aka 'aiVector3t<float> *') and 'int')
                if(comp_allow && (aim->mNormals > 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
2017-04-03 11:07:43 +02:00
Jared Mulconry f206249fbf Merge branch 'master' of https://github.com/assimp/assimp into implementation_warning_fix
# Conflicts:
#	code/AMFImporter_Postprocess.cpp
#	code/FBXConverter.cpp
#	code/IFCLoader.cpp
#	code/NDOLoader.cpp
#	code/glTFAsset.inl
2016-11-23 22:24:04 +11:00
Kim Kulling ba2f377b52 Fix coverity findings. 2016-11-22 22:03:31 +01:00
Kim Kulling c5e3058ab3 Fix coverity findings. 2016-11-22 10:22:15 +01:00
Jared Mulconry d9b0449e83 Fixed build warnings on MSVC14 x64 in the glTF format sources. One warning
yet to be resolved.
2016-11-20 00:18:29 +11:00
Kim Kulling 293654fe7c Fix unittest. 2016-10-30 08:55:11 +01:00
Angelo Scandaliato 6ce2a37b82 merge upstream/master and fix conflicts 2016-10-15 18:12:02 -07:00
Angelo Scandaliato fcf2d6357e check if bones exist before creating skin 2016-10-15 17:21:55 -07:00
Kim Kulling e0dde73018 C++11-combat: replace more std::to_string by assimp-specific to_string 2016-10-15 21:25:16 +02:00
Angelo Scandaliato 9c4bb1c9bc find the correct index in jointNames 2016-10-14 15:47:21 -07:00
Angelo Scandaliato 1c03aebfb8 test combining skins 2016-10-13 19:49:59 -07:00
Angelo Scandaliato dc1e11c8be added some comments 2016-10-11 15:33:52 -07:00
Angelo Scandaliato 57a00d5faa find skeleton root joint and only allow four joint weights per vertex 2016-10-11 15:28:04 -07:00
Angelo Scandaliato 1f377bc99d try to find root joint node for skeleton 2016-10-08 19:18:13 -07:00
Angelo Scandaliato c49971e120 fix bug when exporting mRotationKeys data 2016-10-08 15:36:01 -07:00
Angelo Scandaliato 71de606770 add skeleton and mesh to node containing the mesh 2016-10-08 15:34:00 -07:00
Angelo Scandaliato 84803bd51a removed cout debugging statements and older ExportSkins function 2016-10-06 23:57:16 -07:00
Angelo Scandaliato d128837a3a export vertex joint and weight information 2016-10-06 18:59:53 -07:00
Angelo Scandaliato ae36ca0e44 moved ExportSkins function into ExportMeshes function 2016-10-06 15:18:33 -07:00
Angelo Scandaliato 83c9addbc9 removed duplicate function for ExportData 2016-10-06 13:01:03 -07:00
Angelo Scandaliato f59b8b3a59 export inverseBindMatrix Data for skins 2016-10-06 12:56:34 -07:00
Angelo Scandaliato 42a8d58f45 Export Nodes before meshes to avoid issue if node id's are changed 2016-10-06 11:29:09 -07:00
Angelo Scandaliato 4ac57f1fab fixed issues to get node animations working 2016-10-06 02:34:11 -07:00
Angelo Scandaliato 0313328a92 set bindShapeMatrix to identity 2016-10-05 18:16:32 -07:00
Angelo Scandaliato 79852de5ae added skins and jointNames 2016-10-05 17:30:02 -07:00
Angelo Scandaliato cfa0ea3189 finished first version of extport animation data 2016-10-05 13:32:06 -07:00
Angelo Scandaliato d249cca011 created the asset writer function for animations export gltf 2016-10-04 07:09:01 -07:00
Angelo Scandaliato 37d32e79c9 created exportAnimation function 2016-10-03 19:29:37 -07:00
Angelo Scandaliato 99c93e861c Merge remote-tracking branch 'upstream/master' into feature/fix-glTF-validator-errors 2016-10-03 09:34:16 -07:00
Angelo Scandaliato 0619232aef included samplers dictionary for textures 2016-09-30 17:23:38 -07:00
John Senneker 83c0163ec6 glTF: Read and write transparency values 2016-09-29 17:44:04 -04:00
Angelo Scandaliato 7dd2e7011d fixed issue with texcoordinate bufferview target 2016-09-28 18:50:08 -07:00
Angelo Scandaliato f2e6f2f67f work around for indices array in ExportData 2016-09-28 15:56:06 -07:00
Angelo Scandaliato e89e98291a calculate and write min and max attributes for accessors 2016-09-28 14:47:15 -07:00
johnmaf 3052f35824 glTF: move mesh splitting to constructor to cover GLB 2016-09-20 14:15:42 -04:00
johnmaf c9f28192d9 Merge upstream master 2016-09-20 11:53:12 -04:00
Alexandr Arutjunov f11545d2c0 [*] Merge with fresh master. 2016-09-20 16:02:41 +03:00
Kim Kulling b8950f6d90 Merge pull request #998 from johnmaf/bugfix/gltfUVs
Flip UVs in glTFExporter
2016-09-20 09:53:57 +02:00
johnmaf 3c827f29f6 Export glTF buffers as separate .bin files 2016-09-19 17:44:38 -04:00