Commit Graph

8 Commits (7f01e3f48f0008a43a64d90c94d6c8288de83498)

Author SHA1 Message Date
Daniel Hritzkiv a0d97505e5
store node mesh vs. meshes
glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv 2d54019b8f
Remove OPEN3DGC and compression references 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 562920fbb8
Changes to GLTF2 materials
pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 7532d6aac1
Remove Light, Technique references 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 7615a97cd3
Remove redundant function 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 63d3655f1b
Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List 2017-09-11 10:50:36 -04:00