Commit Graph

12 Commits (7dc38faeba24bdb2df3bfb8b13b53c1b066532b2)

Author SHA1 Message Date
Kim Kulling 741be6f9db
Merge branch 'master' into fbxexport_crashfix 2019-05-10 15:32:18 +02:00
Matias 9903504c42 Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450). 2019-05-09 14:57:18 +02:00
Matias 575ef4d927 Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358) 2019-05-09 14:50:22 +02:00
Matias 6736f3d24b Don't call PutString with an empty string. Both DumpChildrenAscii and EndAscii can return without modifyting the string, so we need to check the string before calling PutString. This used to cause a crash. 2019-05-09 11:19:05 +02:00
Marco Di Benedetto b15c93c726 Merge https://github.com/assimp/assimp 2019-03-07 14:35:41 +01:00
kimkulling a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
Marco Di Benedetto cb567d9f65 added internal to_string. 2018-08-01 16:38:33 +02:00
Tommy 39d9878429 FBX Export: use ai_snprintf. 2018-03-29 13:10:41 +02:00
Tommy 826243f289 Implement ascii FBX export.
It's available under the 'fbxa' format id.
2018-03-29 01:44:32 +02:00
Tommy aadb413fc0 Explicit handling of an FBXExportNode edge-case. 2018-03-28 16:09:07 +02:00
Marco Di Benedetto 9d813a48b0 fixed emply buffer stream write, removed some cast warnings. 2018-03-19 18:22:27 +01:00
Tommy 242b5d5874 Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
 * mesh data with normals and uvs
 * lambert and phong materials
 * file textures
 * bones / skeletons
 * skinning

Does not yet support:
 * animations
 * cameras
 * lights
 * embedded textures
2018-02-19 13:53:55 +01:00