Kim Kulling
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10092cd1ec
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Merge pull request #3515 from LoicFr/master
glTF2Exporter: fix crash when exporting a scene with several meshes p…
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2020-12-09 21:14:51 +01:00 |
Kim Kulling
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e4a1fb171e
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Merge branch 'master' into master
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2020-12-09 17:58:18 +01:00 |
Kim Kulling
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c168c4689e
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Merge branch 'master' into master
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2020-12-09 13:59:27 +01:00 |
Kim Kulling
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99e4a10dc3
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Merge pull request #3528 from tellypresence/issue-3525_use_option_for_rapidjson_no_member_iterator
Provide option for rapidjson no-member-iterator define
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2020-12-09 13:58:52 +01:00 |
tellypresence
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6db5b7046f
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Provide option for rapidjson no-member-iterator define
Originally added to fix warning on MSVC but breaks android build
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2020-12-09 20:21:43 +09:00 |
Kim Kulling
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816bbc852c
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Merge branch 'master' into master
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2020-12-08 19:54:04 +01:00 |
Kim Kulling
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aee01e8345
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Merge pull request #3514 from ms-maxvollmer/gltf_fixes
GLTF: Fix crash on invalid base64 data + improved error messages
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2020-12-08 19:48:53 +01:00 |
Kim Kulling
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233d834514
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Merge branch 'master' into gltf_fixes
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2020-12-07 20:36:53 +01:00 |
Kim Kulling
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41904ad7ce
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Merge pull request #3516 from assimp/kimkulling-patch-8
Update Readme.md
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2020-12-07 20:30:21 +01:00 |
Kim Kulling
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1f8c75c871
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Merge branch 'master' into kimkulling-patch-8
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2020-12-07 16:55:07 +01:00 |
Kim Kulling
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c0d7ea981a
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Merge branch 'master' into gltf_fixes
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2020-12-04 16:02:16 +01:00 |
Kim Kulling
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63f1b66224
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Merge pull request #3512 from boguscoder/master
Fix for 3489 | Preserve morph targets when splitting by bone count
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2020-12-04 15:58:22 +01:00 |
Kim Kulling
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eccdc6dc96
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Merge branch 'master' into master
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2020-12-04 15:30:56 +01:00 |
Kim Kulling
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f87ab4b4d7
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Merge pull request #3506 from MalcolmTyrrell/fbxExceptionSafety
Fbx exception safety
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2020-12-04 15:30:27 +01:00 |
Kim Kulling
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5020a0aa33
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Merge branch 'master' into fbxExceptionSafety
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2020-12-04 11:01:56 +01:00 |
Max Vollmer (Microsoft Havok)
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e737adde50
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Merge branch 'master' into gltf_fixes
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2020-12-04 08:58:52 +00:00 |
huiji12321
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1910bbbdd9
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Additional Compiler Options for mips64el
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2020-12-04 16:47:43 +08:00 |
Kim Kulling
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f67a9f253f
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Merge branch 'master' into 3dsMax2021PbrMaterials
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2020-12-03 22:20:01 +01:00 |
Kim Kulling
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00b626c3c5
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Merge pull request #3505 from Neil-Clifford-FB/scenepreprocessor-memoryleak
Sceneprecessor - potential memory leak
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2020-12-03 20:41:50 +01:00 |
Kim Kulling
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c7aeb882e6
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Update ScenePreprocessor.cpp
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2020-12-03 17:28:51 +01:00 |
Malcolm Tyrrell
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471d2acc92
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Improvements & style
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2020-12-03 11:17:45 +00:00 |
Max Vollmer (Microsoft Havok)
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a0ebad1698
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Merge branch 'master' into gltf_fixes
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2020-12-03 09:28:48 +00:00 |
Kim Kulling
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c5f45e26bd
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Merge branch 'master' into scenepreprocessor-memoryleak
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2020-12-03 10:08:05 +01:00 |
Malcolm Tyrrell
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19af3f0d31
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Swap the meaning using the out_mat property.
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2020-12-02 16:59:29 +00:00 |
Biswapriyo Nath
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8d8ba521e2
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Check _MSC_VER for MSVC specific pragma directives.
This fixes build issues when compiled with compiles like Clang or GCC.
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2020-12-02 02:05:14 +05:30 |
Kim Kulling
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542ca843be
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Update Readme.md
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2020-12-01 16:38:18 +01:00 |
Malcolm Tyrrell
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f7be3048de
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New 3ds Max PBR Materials in FBX
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2020-12-01 12:05:42 +00:00 |
Kim Kulling
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0458ead7a2
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Merge pull request #3503 from natanaeljr/master
Update Android port README.md with ABI doc
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2020-12-01 12:30:09 +01:00 |
Kim Kulling
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75204dfe7f
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Update README.md
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2020-12-01 08:58:45 +01:00 |
FRICOTEAUX
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b47c5c8c27
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glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84 on 08/03/2020 "clean all warnings for vs-2019")
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2020-11-30 20:11:41 +01:00 |
Kim Kulling
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223372aaba
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Merge branch 'master' into master
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2020-11-30 19:05:31 +01:00 |
Max Vollmer
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53ff0702ce
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Fixed check for base64 char values
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2020-11-30 16:21:29 +00:00 |
Max Vollmer
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7d72c78c8e
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Some improvements
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2020-11-30 15:20:51 +00:00 |
Max Vollmer
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6ed1488e6e
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* Improved error messages
* Throw instead of asserts on invalid file input
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2020-11-30 15:04:06 +00:00 |
Oleg Bogdanov
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4d4a3c42f6
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Fix for 3489 | Preserve morph targets when splitting by bone count
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2020-11-28 10:01:50 -08:00 |
Kim Kulling
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88be8ec698
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Merge branch 'master' into fbxExceptionSafety
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2020-11-27 21:49:58 +01:00 |
Kim Kulling
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9ae112309f
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Merge pull request #3511 from MalcolmTyrrell/fbxVideoKeys
Simplification: textures_converted keys can just be pointers
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2020-11-27 21:49:21 +01:00 |
Malcolm Tyrrell
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149b8d1fd1
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Don't need operator< either.
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2020-11-27 14:26:51 +00:00 |
Malcolm Tyrrell
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14f79caf41
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textures_converted keys can just be pointers
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2020-11-26 16:29:37 +00:00 |
Neil Clifford
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ea60563822
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Merge branch 'master' into scenepreprocessor-memoryleak
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2020-11-26 08:57:57 +00:00 |
Kim Kulling
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11b4153949
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Merge pull request #3487 from inhosens/master
Prevent to generate redundant morph targets for glTF2
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2020-11-25 17:13:38 +01:00 |
Kim Kulling
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4590f06756
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Merge branch 'master' into master
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2020-11-25 16:57:49 +01:00 |
Kim Kulling
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dc9db3eaf2
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Merge pull request #3504 from Neil-Clifford-FB/fbxparser-overead
FBXParser.cpp - handle buffer over-read correctly
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2020-11-25 11:30:52 +01:00 |
Kim Kulling
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c059e58c5e
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Merge branch 'master' into fbxparser-overead
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2020-11-24 08:36:15 +01:00 |
Kim Kulling
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fe78310486
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Merge branch 'master' into fbxExceptionSafety
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2020-11-23 10:08:23 +01:00 |
Kim Kulling
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afd69bea8a
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Merge pull request #3510 from Evangel63/scene_name
Added mName to aiScene.
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2020-11-23 10:07:58 +01:00 |
Evangel
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98e42e22b8
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Added check around setting pScene->mName from asset.scene.
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2020-11-22 15:49:41 +10:00 |
Evangel
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30584c1ec1
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Replaced name with scene_name to avoid shadowing.
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2020-11-22 15:36:08 +10:00 |
Evangel
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67abcb10ba
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Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes.
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2020-11-22 15:33:31 +10:00 |
Malcolm Tyrrell
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885a196c74
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Unsigned
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2020-11-19 16:30:44 +00:00 |