Samuel Kogler
55cb19f924
Fix PBRT exporter coordinate system
...
Was just mirroring the x axis. This uses aiProcess_ConvertToLeftHanded and
rotates the root node to match PBRT.
The problem is apparent when using an environment map texture.
2023-05-03 16:52:33 +02:00
Samuel Kogler
f32c21e6b3
Fix PBRT exporter FoV aspect ratio calculation
2023-05-03 16:46:54 +02:00
Aaron Gokaslan
e93fa6699a
Manually fix up 100 more instances where it should be defaulted
2022-08-25 12:20:13 -04:00
Kim Kulling
b7a70ac707
Add compiler switgxh for using static linkage for std_image
2022-05-31 23:24:31 +02:00
Kim Kulling
4e22635406
Update PbrtExporter.cpp
2022-05-31 18:31:19 +02:00
Kim Kulling
472e15c405
Merge branch 'master' into kimkulling/link_stb_image_statically_issue_4467
2022-05-31 17:47:43 +02:00
IOhannes m zmölnig
1d3d5c4bb6
Rename TextureTypeToString() to aiTextureTypeToString()
...
Closes: https://github.com/assimp/assimp/issues/4493
2022-05-01 13:27:42 +02:00
Kim Kulling
97c7ab3c05
Move stb_image header into its own header file.
2022-04-05 19:53:41 +02:00
Kim Kulling
fa5a8476ee
Fix gcc warning: unused function
2022-04-05 19:04:29 +02:00
Kim Kulling
b8658cefe0
Link std_image statically.
2022-04-05 18:48:45 +02:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
IOhannes m zmölnig
1a9403e787
Fix spelling error in comment in exported Pbrt file
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See https://github.com/assimp/assimp/pull/4109#issuecomment-934747675
for a discussion that this is really a comment in the exported file,
and thus the fix should be harmless.
2021-10-08 08:55:02 +02:00
Rahul Sheth
1b37b74f9e
Hunter fixes for stb_image
2021-07-07 17:01:19 -04:00
Rahul Sheth
0a5e49252d
Merge remote-tracking branch 'origin/master' into HEAD
2021-07-07 16:35:29 -04:00
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Krishty
816da9b677
merge and update all copies of stb_image.h
2021-05-05 23:15:41 +02:00
contriteobserver
111752cff0
workaround for ASSIMP_DOUBLE_PRECISION compile errors
...
changed float types to ai_real types as needed
addresses issue #3682
2021-02-28 14:45:39 -08:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Matt Pharr
ff8d50c8d0
Fix MSVC compiler warnings
2021-01-12 08:23:53 -08:00
Matt Pharr
09c5564d5b
More compiler warnings
2021-01-12 08:16:08 -08:00
Matt Pharr
1fd8646b7a
Fix compiler warnings
2021-01-12 08:03:16 -08:00
Matt Pharr
2bc074e35a
Additional PBRT exporter cleanups
2021-01-11 19:42:23 -08:00
Matt Pharr
938537c884
Checkpoint improvements to pbrt exporter
2021-01-08 16:57:22 -08:00
Trevor David Black
a0aa067b5f
Moved Texture writing into its own function
2020-05-01 08:35:04 -07:00
Trevor David Black
2c9d3bea64
Printing out unique textures
2020-04-30 14:01:09 -07:00
Trevor David Black
3dc550a9b2
Got a working geometry prototype, sponza renders correctly when camera and light is added
2020-04-25 00:10:31 -07:00
Trevor David Black
07065e2235
Working first proof of concept. Renders ambient term in pbrt
2020-04-22 13:38:06 -07:00
Trevor David Black
cb88210c62
Completed scene wide rendering output
2020-04-20 12:23:22 -07:00
Trevor David Black
1045fb7798
Got 90 percent solution for exporting camera data
2020-04-20 11:55:46 -07:00
Trevor David Black
f9f2d617a2
Added a very basic camera. Still work to do
2020-04-17 10:42:13 -07:00
Trevor David Black
3ad53ab630
Printing file metadata
2020-04-08 13:29:03 -07:00
Trevor David Black
8c3b374486
Pbrt file exporter hello world
2020-04-06 12:12:37 -07:00