BuildTools
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66171de915
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Successful lib build, unit testing still WIP
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2018-01-05 16:18:33 -08:00 |
Minmin Gong
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4efe7bfd41
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Remove std functions deprecated by C++11.
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2017-07-04 17:01:03 -07:00 |
Kim Kulling
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a2b8d66a86
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Update license info.
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2017-05-09 19:57:36 +02:00 |
Kim Kulling
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1191d03405
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Update license info.
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2016-01-01 21:07:24 +01:00 |
Richard
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83de707587
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Refactor: Expand tabs to 4 spaces
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2015-06-28 16:04:15 -06:00 |
Richard
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a96a595a7a
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Refactor: Trim trailing whitespace
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2015-06-28 16:01:32 -06:00 |
Kim Kulling
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2bfc353fde
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License info: update year info.
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2015-06-28 21:48:25 +02:00 |
abma
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611778045d
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fix for upstream changes
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2015-04-16 02:55:41 +02:00 |
abma
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470ad98281
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fix "headercheck":
part of https://github.com/assimp/assimp/issues/534
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2015-04-15 21:22:26 +02:00 |
Jonne Nauha
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0b937c5a4b
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OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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2014-05-20 04:52:53 +03:00 |
Jonne Nauha
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4b16b182be
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OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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2014-05-18 11:57:44 +03:00 |
Kim Kulling
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392730be07
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bugfix: export processes for unittests.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-05-04 16:02:52 +02:00 |
Jonne Nauha
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9ad74e461e
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OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
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2014-05-03 00:20:17 +03:00 |
Jonne Nauha
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dcf6002bed
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Try fix travis ci produced build errors on gcc and clang.
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2014-05-02 01:38:13 +03:00 |
Jonne Nauha
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f5c7b283bc
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OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
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2014-05-02 00:28:13 +03:00 |
Jonne Nauha
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45715df263
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OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places.
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2014-05-02 00:28:12 +03:00 |
Jonne Nauha
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fcb97bb595
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OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
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2014-05-02 00:28:12 +03:00 |