Alexander Gessler
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2f5ec6f136
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- fbx: fix bug that caused textures to be ignored in some cases.
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2012-07-04 01:45:15 +02:00 |
Alexander Gessler
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c7ee6fd70f
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- fbx: texture conversion & UV channel mapping.
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2012-07-03 20:41:21 +02:00 |
Alexander Gessler
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a0c45f9190
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- fbx: read texture -> material connections.
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2012-07-03 19:42:14 +02:00 |
Alexander Gessler
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effcaf066a
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- fbx: Objects now carry their ID.
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2012-07-03 19:36:38 +02:00 |
Alexander Gessler
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8a12b179a6
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- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
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2012-07-03 17:57:21 +02:00 |
Alexander Gessler
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fd451f7ba6
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- fbx: read object-object and object-property connections.
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2012-07-03 16:50:58 +02:00 |
Alexander Gessler
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23914685f9
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- fbx: read textures.
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2012-07-03 14:59:40 +02:00 |
acgessler
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3f811f4a62
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- fbx: DOM Material -> aiMaterial converter (WIP!).
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2012-07-02 19:59:31 +02:00 |
acgessler
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131008cea1
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- fbx: read materials.
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2012-07-02 17:37:00 +02:00 |
acgessler
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21713841d3
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- fbx: read property templates. Fix some memory leaks.
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2012-07-02 16:51:19 +02:00 |
Alexander Gessler
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7a3e3b1353
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- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
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2012-06-28 23:44:23 +02:00 |
Alexander Gessler
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05bc8ab684
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- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
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2012-06-28 19:16:14 +02:00 |
Alexander Gessler
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3f10314656
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- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
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2012-06-28 17:13:13 +02:00 |
Alexander Gessler
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e821988c64
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- fbx: also read vertex colors, tangents and binormals.
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2012-06-28 16:51:55 +02:00 |
Alexander Gessler
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ffe0ed7926
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- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.
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2012-06-28 02:06:24 +02:00 |
Alexander Gessler
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fcdb2fc6b8
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- fbx: work on reading normals, UVs and material channels.
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2012-06-28 00:35:40 +02:00 |
Alexander Gessler
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f9e310edfb
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- fbx: work on reading vertex data.
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2012-06-27 23:02:00 +02:00 |
Alexander Gessler
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c0af603f0c
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- fbx: further work on DOM, start work on geometry extraction.
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2012-06-26 19:19:13 +02:00 |
Alexander Gessler
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25dfbdf58d
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- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
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2012-06-26 18:31:19 +02:00 |