- finished support for multi-part player models
- skin files are now read
- shaders are parsed, but not yet processed yet
DefaultIOSystem
- file size is now cached over multiple calls to FileSize()
MaterialSystem
- added AI_MATKEY_BLEND_FUNC property and the aiBlendMode enum to allow MD3 and Collada to pass transparency information correctly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@346 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added factory provider for default log streams.
Added default log streams to std::out and std::cerr.
Updated VC8 project config, boost workarounds is now working for the viewer.
Updated unit test suite.
Fixed some minor issues in the postprocessing-framework.
BROKEN: DebugDLL build.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@292 67173fc5-114c-0410-ac8e-9d2fd5bffc1f