Alexander Gessler
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4bfd5c11d7
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- fbx: bugfix multi-material splitting.
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2012-07-06 16:48:09 +02:00 |
Alexander Gessler
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4db113395c
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- fbx: read local transforms (different modes of rotation not yet implemented, though).
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2012-07-05 17:06:15 +02:00 |
Alexander Gessler
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3179e949bb
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- fbx: set default material when no material layer is assigned to a mesh.
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2012-07-05 16:37:13 +02:00 |
Alexander Gessler
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61c6c37e30
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- fbx: implement mesh splitting for meshes with multiple materials.
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2012-07-05 16:35:08 +02:00 |
Alexander Gessler
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cfb05376d2
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- fbx: fix diffuse material color.
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2012-07-05 14:26:26 +02:00 |
Alexander Gessler
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6e6dbe97de
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- fbx: fix bug that caused normals to be wrong.
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2012-07-04 16:47:10 +02:00 |
Alexander Gessler
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0d2f04d50a
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- fbx: fix recursive node construction.
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2012-07-04 16:38:12 +02:00 |
Alexander Gessler
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bf79c83bf2
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- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
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2012-07-04 16:33:21 +02:00 |
Alexander Gessler
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17629f1ff1
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- fbx: work on resolving material links.
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2012-07-04 15:07:57 +02:00 |
Alexander Gessler
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2f5ec6f136
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- fbx: fix bug that caused textures to be ignored in some cases.
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2012-07-04 01:45:15 +02:00 |
Alexander Gessler
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c7ee6fd70f
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- fbx: texture conversion & UV channel mapping.
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2012-07-03 20:41:21 +02:00 |
Alexander Gessler
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990e6bdf3f
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- fbx: better conversion of material colors.
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2012-07-02 23:31:48 +02:00 |
acgessler
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3f811f4a62
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- fbx: DOM Material -> aiMaterial converter (WIP!).
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2012-07-02 19:59:31 +02:00 |
acgessler
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6ddb1c9aa7
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- fbx: refactor code
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2012-07-01 14:38:14 +02:00 |
Alexander Gessler
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7a3e3b1353
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- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
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2012-06-28 23:44:23 +02:00 |
Alexander Gessler
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524285c90d
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- fbx: converter now handles FBX mesh to aiMesh conversion.
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2012-06-28 23:24:46 +02:00 |
Alexander Gessler
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d7270aa278
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- fbx: skeleton for DOM -> aiScene converter.
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2012-06-28 20:02:09 +02:00 |