Tommy
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701f9ccfe9
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FBX Export: minor tweak to footer.
Should now be identical to those output by the FBX SDK.
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2018-03-03 19:53:49 +01:00 |
Tommy
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a58f8e1c1a
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FBX Export: add missing 0 value to file footer.
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2018-02-28 23:38:49 +01:00 |
Tommy
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9d9acf6840
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FBX Export: allow export even when not in bind pose,
iff all bones have an offset matrix defined.
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2018-02-25 11:45:38 +01:00 |
Tommy
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249f1844ae
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FBX Export: reconstruct full skeleton for any FBX deformers.
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2018-02-25 09:53:09 +01:00 |
Tommy
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b91976eead
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FBX Export: handle newly-added geometric transform inverse nodes.
This also tidies up the imported node structure a little,
by not adding the inverse nodes if there are no child nodes.
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2018-02-24 08:42:05 +01:00 |
Tommy
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1de9b3232a
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Silence a clang warning.
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2018-02-19 15:04:46 +01:00 |
Tommy
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95f66f84ef
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Remove constexpr for MSVC.
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2018-02-19 14:33:40 +01:00 |
Tommy
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242b5d5874
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Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
* mesh data with normals and uvs
* lambert and phong materials
* file textures
* bones / skeletons
* skinning
Does not yet support:
* animations
* cameras
* lights
* embedded textures
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2018-02-19 13:53:55 +01:00 |