Haroon Qureshi
acad9a06e9
Add support for importing GLTF2 animations.
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Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.
Also provides implementations for converting skins and animations from GLTF
into assimp data structures. Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex. Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-29 14:44:29 -07:00
ardenpm
586c812eee
Merge pull request #5 from assimp/master
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Merge commits from head master.
2018-09-26 15:44:41 +10:00
Alexandre Avenel
504e5fd5c5
Use unique_ptr for gltf2 textures
2018-09-24 21:28:53 +02:00
Paul Arden
7911faf130
Fixed problem getting glTF 2.0 camera type, fixes #2138 .
2018-09-13 16:04:04 +10:00
Sebastian Matusik
3e3a785750
glTF v2 importer morph targets support
2018-07-05 14:28:29 +01:00
gstanlo
0c07397720
glTF/2.0: Pick scene zero as scene to recursively load if no "scene" property is specified.
2018-05-22 17:32:12 -07:00
Stanlo Slasinski
a1a17c1dda
Read and write the KHR_materials_unlit glTF/2.0 extension.
2018-05-18 14:52:02 -07:00
Kim Kulling
dd7d0943f6
Update glTF2Asset.inl
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Move creation of vars to avoid useless creation in case of an error.
2018-04-26 14:24:00 +02:00
wuxiaoqian
f6af6ded1f
fixed the bug of export gltf2, the JOINTS_0 componentType is Incorrect
2018-04-26 11:03:50 +08:00
wuxiaoqian
6b4caa0f12
fix export gltf2, The JOINTS_0 componentType is incorrect
2018-04-26 10:56:56 +08:00
Marco Di Benedetto
72e9f3ecb9
fixed embedded texture reading.
2018-02-24 18:47:43 +01:00
Marco Di Benedetto
4b7cd97fea
added support for embedded textures defined with buffer views.
2018-02-24 17:44:40 +01:00
Kim Kulling
b049933d2f
update license dates.
2018-01-28 19:42:05 +01:00
Kim Kulling
8b9b770f9f
Merge branch 'master' into gltf2-fixes
2018-01-16 21:50:48 +01:00
Alexis Breust
0f4189c77e
Forced 4-bits alignment for glTF buffers
2018-01-16 09:26:18 +01:00
BuildTools
66171de915
Successful lib build, unit testing still WIP
2018-01-05 16:18:33 -08:00
awefers
0031165789
Add support for tangents in glTF2.0 import
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Closes #1562
2017-11-27 13:45:40 -05:00
Kim Kulling
623b5a515a
Merge branch 'master' into fix-typo-gltf
2017-11-25 20:11:49 +01:00
Alexandre Avenel
eb452b28a2
Fix warning on MSVC14
2017-11-25 11:38:12 +01:00
Alexandre Avenel
c63263b025
Fix typo on gltf2 camera parameters
2017-11-24 22:02:47 +01:00
Patrick Dähne
a05d74a281
[glTF2] Moved byteStride from accessor to bufferView
2017-11-20 19:01:28 +01:00
Patrick Dähne
6cbfd5b977
[glTF2] Implemented reading binary glTF2 (glb) files
2017-11-20 14:59:05 +01:00
Kim Kulling
07a99e0843
Merge branch 'master' into issue_1513
2017-11-16 17:32:34 +01:00
Kim Kulling
7db10022e9
closes https://github.com/assimp/assimp/issues/1513 : fix assimp for cross compile for android
2017-11-15 21:26:25 +01:00
Turo Lamminen
f470b8466f
GLTF2: Fix signed/unsigned warning
2017-11-15 11:45:21 +02:00
Kim Kulling
de1ec4ee5d
Merge branch 'master' into gltf2-mesh-export-fix
2017-11-10 19:07:46 +01:00
Daniel Hritzkiv
9ec117d0bc
Fix export of deleted meshes; Add LazyDict::Remove method
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When I was merging a node’s multiple meshes into that node’s first mesh’s primitives, I was deleting the merged meshes from the node.
However, I wasn’t deleting the merged meshes from the mAsset->meshes Dict, causing the gltf2 export to contain extra unreferenced meshes and duplicate primitives.
This new code adds a new method to LazyDict, which removes the object from it, taking care to update indexes of the subsequent objects. This change also requires that `Ref`s of `Mesh`es (stored in node->meshes) have their indexes updated.
2017-11-08 18:31:32 -05:00
Thomas Lemaire
5b76a31485
fix trivial warnings
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mainly unused parameter and unused function
some parameters are indeed used in a debug built, I used the
(void)(param) trick
warnings reported by clang 4
2017-11-02 11:13:52 +01:00
Jared Mulconry
326158633b
Fixed warnings on MSVC caused by implicit conversions from double to float.
2017-10-06 18:23:28 +03:00
Kim Kulling
c1f93a69ae
Revert "WIP: Enable Travis clang build"
2017-10-06 15:42:05 +02:00
Jared Mulconry
3803a5181c
Fixed warnings on MSVC caused by implicit conversions from double to float.
2017-10-06 20:32:33 +11:00
Jared Mulconry
5804667dbb
Addressed some mismatched news/deletes caused by the new glTF2 sources.
2017-10-02 11:04:15 +03:00
Turo Lamminen
1095ec454b
Fix delete / delete[] mismatches in glTF2 importer
2017-10-02 10:55:26 +03:00
Josh Faust
febd611d48
Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
2017-09-27 18:41:35 -07:00
Daniel Hritzkiv
814e8b3f8e
Formatting
2017-09-18 11:16:05 -04:00
Daniel Hritzkiv
5147acfe65
Revert "store node mesh vs. meshes"
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This reverts commit a0d97505e5
.
2017-09-18 11:16:04 -04:00
Daniel Hritzkiv
816e6909ca
Remove KHR_binary_glTF code
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Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removed
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
5cb13aa4b3
Load gltf .bin files from correct directory
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
a438ece655
Remove premultipliedAlpha from gltf2
2017-09-11 11:02:15 -04:00
John Senneker
140b903d7a
Fix parsing of glTF version
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Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
44757af34a
Implement pbrSpecularGlossiness property as Nullable
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4
Define default material values as static constants
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for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f
Remove need for Has by returning an empty Ref in Get
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
21259e0835
Use different form of index accessor
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5
Sampler improvements; Add new LazyDict method
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Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb
reenable animation and skins exports
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Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
2d54019b8f
Remove OPEN3DGC and compression references
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8
Changes to GLTF2 materials
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pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1
Remove Light, Technique references
2017-09-11 10:50:38 -04:00