Kim Kulling
554ed1bf91
next step.s
2020-08-18 20:44:06 +02:00
Kim Kulling
394651e640
x3d: migration of goups.
2020-08-10 22:13:45 +02:00
Kim Kulling
58b81a2590
start migrating X3D.
2020-07-26 10:17:21 +02:00
Kim Kulling
deddaf49df
finish migrate ogrexmlserializer.
2020-07-16 11:33:28 +02:00
Kim Kulling
b19ebf5d54
Fix merge conflicts.
2020-07-14 09:02:14 +02:00
Kim Kulling
8cfd2a4cc1
Migrate OgreSerializer.
2020-07-14 09:00:06 +02:00
Kim Kulling
21678df589
ogre + collada migration.
2020-07-10 22:25:38 +02:00
Kim Kulling
77b705048b
fix merge issues.
2020-07-04 13:42:23 +02:00
Kim Kulling
839986ca14
next step of AMF-Migration.
2020-07-04 09:04:06 +02:00
Kim Kulling
d74c10dcb7
Merge branch 'master' into pugi_xml
2020-07-03 17:29:38 +02:00
Kim Kulling
10c709831f
Merge pull request #3306 from assimp/issue_3305
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closes https://github.com/assimp/assimp/issues/3305 : remove merge issue.
2020-07-02 17:46:53 +02:00
Kim Kulling
693da43095
closes https://github.com/assimp/assimp/issues/3305 : remove merge issue.
2020-07-02 15:22:06 +02:00
Kim Kulling
b1369d0912
next steps.
2020-07-02 15:18:59 +02:00
Kim Kulling
7b7764afb9
Merge pull request #3301 from mahiuchun/double
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Fix build when ASSIMP_DOUBLE_PRECISION is on.
2020-06-30 21:24:35 +02:00
Kim Kulling
7fda533484
Merge branch 'master' into double
2020-06-30 21:12:02 +02:00
Kim Kulling
dea412c9a0
Merge pull request #3303 from malortie/fix-loop-variable-HL1MDLLoader
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Fixed variable in loop - HL1MDLLoader.cpp
2020-06-30 21:11:32 +02:00
Marc-Antoine Lortie
03340787ec
Fixed variable in loop - HL1MDLLoader.cpp
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Commit 7e5a0acc48
made changes to HL1MDLLoader.cpp. Several variables have been renamed. A loop variable 'i' was renamed to faceIdx, but one reference was left unchanged.
2020-06-29 07:50:51 -04:00
Kim Kulling
4ff5a06ef4
Merge pull request #3302 from assimp/kimkulling-patch-6
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Move patreon to contribution
2020-06-29 12:52:19 +02:00
Kim Kulling
1ab7a3a16b
Merge branch 'master' into kimkulling-patch-6
2020-06-29 10:36:09 +02:00
Kim Kulling
718f81ddcf
Merge pull request #3293 from ifiddynine/patch-2
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Fix Maya PBR & stingray texture detection
2020-06-29 10:35:41 +02:00
Kim Kulling
eeb4a981bd
Merge branch 'master' into patch-2
2020-06-29 09:55:55 +02:00
Kim Kulling
9a87338854
Update Readme.md
2020-06-29 09:55:29 +02:00
Kim Kulling
28b65c84b0
Create fileformats.md
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Optimize the readabilaty of the frontpage.
2020-06-29 09:52:36 +02:00
Kim Kulling
ba94bfd197
Move patreon to contribution
2020-06-29 09:51:00 +02:00
Hill Ma
30f09e9fc0
Fix build when ASSIMP_DOUBLE_PRECISION is on.
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Tested:
$ cmake -DASSIMP_DOUBLE_PRECISION=1 -DASSIMP_BUILD_MDL_IMPORTER=0 ..; make
The MDL importer is disabled due to the fact that there is some float-only code
in MDL. This also means bin/assimp and bin/unit would not link successfully with
the above build flags.
2020-06-28 17:36:21 -07:00
Kim Kulling
879ff365fc
Merge pull request #3299 from assimp/rename_fuzz_target
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rename fuzzer target
2020-06-28 19:27:26 +02:00
Kim Kulling
b2f05a9a54
rename fuzzer target
2020-06-28 19:18:36 +02:00
Kim Kulling
fb20e15163
start to migrate colladat and amf
2020-06-27 15:57:06 +02:00
Kim Kulling
45531df9aa
Merge pull request #3298 from Evangel63/recursive_metadata
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Added arbitrary recursive metadata to allow for glTF2's extensions to…
2020-06-27 15:52:16 +02:00
Evangel
6d85280c8d
Added bool, removed unused debug parameter
2020-06-27 12:53:26 +10:00
Evangel
d75d59a4fd
Added operator== and operator!= to aiMetadata to allow for testing.
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Updated utMetadata.copy_test to reflect that there's now 8 metadata types.
2020-06-26 15:07:42 +10:00
Evangel
f6b4370f6a
Added arbitrary recursive metadata to allow for glTF2's extensions to be properly represented.
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Primary changes are to include/assimp/metadata.h, adding in the aiMetadata GetAiType function,
adding the operator= to allow an aiMetadata type to be assigned, adding a check for the
AI_AIMETADATA type flag as it can't be trivially memcpy'd.
operator= is implemented with a by-value argument as then the copy is made by the copy
constructor and we can just swap everything out and let the destructor handle the mess.
Implemented parsing of the "extensions" flag on all glTF2 Nodes. Doesn't use the ReadValue
helper function on numbers as it did not seem to fill out the Nullable structure properly.
2020-06-26 14:28:41 +10:00
Kim Kulling
b7b38c2282
Merge branch 'master' into patch-2
2020-06-25 16:52:40 +02:00
Kim Kulling
8a57d5df40
Merge pull request #3294 from rmstyrczula/FindInvalidData
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FindInvalidDataProcess: Mark removed meshes as "out"
2020-06-25 16:50:51 +02:00
Kim Kulling
ba6af9ff98
Merge branch 'master' into FindInvalidData
2020-06-25 16:41:24 +02:00
Kim Kulling
50b55726d2
Merge pull request #3297 from MalcolmTyrrell/aiAssertHandler
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Allow users to customize the behavior of assert violations
2020-06-25 14:15:32 +02:00
Kim Kulling
95e822a6ec
Merge branch 'master' into aiAssertHandler
2020-06-24 20:47:10 +02:00
Kim Kulling
e845988c22
Merge pull request #3296 from assimp/replace_NULL
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Repo-Cleanup
2020-06-24 20:45:50 +02:00
Kim Kulling
1466bbacf8
fix unittests.
2020-06-24 20:30:02 +02:00
Malcolm Tyrrell
170c00eee7
Useful comment.
2020-06-24 11:51:03 +01:00
Malcolm Tyrrell
edaa8e4a80
Need to use ASSIMP_BUILD_DEBUG.
2020-06-24 11:37:43 +01:00
Kim Kulling
ae05dbb252
define CheckValidFacesIndices also in release builds.
2020-06-23 21:11:18 +02:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Malcolm Tyrrell
2977643352
Fix.
2020-06-23 12:08:06 +01:00
Malcolm Tyrrell
9188f56839
Allow assert handling to be replaced.
2020-06-23 11:55:51 +01:00
Ryan Styrczula
5717ea466f
FindInvalidDataProcess: Mark removed meshes as "out"
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There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.
In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.
With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Filip Lundgren
2006286528
Fix Maya PBR & stingray texture detection
2020-06-22 23:14:16 +02:00
Kim Kulling
6397bfbf90
replace NULL by nullptr on loadFile.
2020-06-21 12:03:38 +02:00
Kim Kulling
c70d57be4f
Merge pull request #3288 from infosia/themachinery-issues-0001
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Check invalid vertex id for bone weight
2020-06-20 21:40:18 +02:00
Kota Iguchi
6acaaee80f
Check invalid vertex id for bone weight
2020-06-20 15:27:28 +09:00