Some are doxy comments, some are just trivial source comment typos.
Found using `codespell -q 3 --skip="./contrib" -I ../assimp-whitelist.txt`
whereby whitelist contained:
```
childs
iff
lod
nto
ot
whitespaces
```
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Start new documentation page for Performance/Profiling questions.
Migrate existing notes on multithreading to a new doc page, add more details.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@772 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- FIX build error on vc8/release-noboost x64, ConvertUTF.c had wrong PCH settings.
- ADD knowext and listext verbs to assimp_cmd, add some raw docs.
- Update unit tests to reflect these changes. Currently I keep getting failures in some tests, this needs to be resolved *urgently*.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@567 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
FIX: aiProcess_TransformUVCoords tried to transform untransformed channels, and 'he' changed their order from time to time.
FIX: Viewer displays lightmap with scaling factor correctly now.
Further work on documentation, material doc is WIP for the moment.
Some improvements to fast_atof.
Updating makeifle.mingw to reflect my new boost location (arg, too lazy to make it better ...).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@413 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- FEATURE: Concave polygons are now triangulated correctly.
- internal face order is ccw now, flipwinding part of converttolh flag
- added test files for the various formats supporting such polygons
FindDegenerates:
- improved behaviour when processing polygons, more tolerant.
Obj:
- material files are now properly read using the given IOSystem
- redirecting some std::cerr calls to our logger
- spaces and tabs are now allowed at the beginning of a line
Viewer:
- max smoothing angle for normals is set to 90 deg now
vc9-workspace
- added assimp_cmd, renamed some virtual folders to be sexier.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- cleaned up doc, made section on face winding clearer
MD3
- fixed coordinate system
- changed default face order for .shader files
MD2
- fixed coordinate system
- fixed face order
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@367 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- changing Assimp's coordinate system from RH z-up to RH y-up
- fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH
- converttolh moved to three separate steps -> flipuv, flipwinding, makelh
LWO
- fixing texture coordinate generation -> mapping axis is correct now
- fixing z-fighting bug
ASE
- fixing crash due to invalid normal setup
- fixing parenting bug
- code cleanup
IRR
- code cleanup
- fixing placement of externally loaded meshes
MDL
- fixing texture coordinate space
PLY
- cleanup
- two-sided maat property is now set
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f