acgessler
879f2ed177
- fix some -Wall warnings
2012-07-08 03:28:14 +02:00
acgessler
8ec96d88c5
update CMake build
2012-07-07 21:11:09 +02:00
Alexander Gessler
30422fa683
- fix confusion between ASSIMP_BUILD_NO_COLLADA_IMPORTER and ASSIMP_BUILD_NO_DAE_IMPORTER (in favour of the first).
2012-07-07 20:53:24 +02:00
acgessler
e56b39ecaf
fbx: gcc 4.6 compile fixes
2012-07-07 20:46:29 +02:00
Alexander Gessler
1a9790ae9a
- fbx: read first set of header properties (format version, timestamp etc).
2012-07-06 22:46:19 +02:00
Alexander Gessler
e4aee83c5b
- fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic.
2012-07-06 19:32:41 +02:00
Alexander Gessler
6441f9d984
- fbx: strip prefixes from Material and Mesh names. Don't set empty material names.
2012-07-06 17:08:02 +02:00
Alexander Gessler
72f1734f82
- fbx: fix another stupid bug in the multi-mesh splitting code.
2012-07-06 17:00:59 +02:00
Alexander Gessler
2d2a87b70c
- fbx: fix stupid bug that kills the node hierarchy.
2012-07-06 16:55:25 +02:00
Alexander Gessler
4bfd5c11d7
- fbx: bugfix multi-material splitting.
2012-07-06 16:48:09 +02:00
Alexander Gessler
d6e929b670
- fbx: accidentially passed a wrong predicate for sorting Connections to std::sort.
2012-07-05 17:18:54 +02:00
Alexander Gessler
4db113395c
- fbx: read local transforms (different modes of rotation not yet implemented, though).
2012-07-05 17:06:15 +02:00
Alexander Gessler
3179e949bb
- fbx: set default material when no material layer is assigned to a mesh.
2012-07-05 16:37:13 +02:00
Alexander Gessler
61c6c37e30
- fbx: implement mesh splitting for meshes with multiple materials.
2012-07-05 16:35:08 +02:00
Alexander Gessler
cfb05376d2
- fbx: fix diffuse material color.
2012-07-05 14:26:26 +02:00
Alexander Gessler
04c77029e8
- fbx: fix boost build errors (was building with BOOST_WORKAROUND for a while).
2012-07-04 17:06:55 +02:00
Alexander Gessler
6e6dbe97de
- fbx: fix bug that caused normals to be wrong.
2012-07-04 16:47:10 +02:00
Alexander Gessler
0d2f04d50a
- fbx: fix recursive node construction.
2012-07-04 16:38:12 +02:00
Alexander Gessler
89d5380c81
- fbx: argh. forgot to add FBXModel.cpp
2012-07-04 16:33:46 +02:00
Alexander Gessler
bf79c83bf2
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
2012-07-04 16:33:21 +02:00
Alexander Gessler
17629f1ff1
- fbx: work on resolving material links.
2012-07-04 15:07:57 +02:00
Alexander Gessler
2f5ec6f136
- fbx: fix bug that caused textures to be ignored in some cases.
2012-07-04 01:45:15 +02:00
Alexander Gessler
c7ee6fd70f
- fbx: texture conversion & UV channel mapping.
2012-07-03 20:41:21 +02:00
Alexander Gessler
a0c45f9190
- fbx: read texture -> material connections.
2012-07-03 19:42:14 +02:00
Alexander Gessler
effcaf066a
- fbx: Objects now carry their ID.
2012-07-03 19:36:38 +02:00
Alexander Gessler
8a12b179a6
- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
2012-07-03 17:57:21 +02:00
Alexander Gessler
fd451f7ba6
- fbx: read object-object and object-property connections.
2012-07-03 16:50:58 +02:00
Alexander Gessler
23914685f9
- fbx: read textures.
2012-07-03 14:59:40 +02:00
Alexander Gessler
97b69364ad
- fbx: refactor code for fetching property templates.
2012-07-03 14:40:45 +02:00
Alexander Gessler
ec50632f2e
- fbx: fix bug that caused vertex colors to be not loaded correctly.
2012-07-03 00:26:40 +02:00
Alexander Gessler
f5b9b0eab4
- fbx: more test files (/models-nonbsd/3DS converted to 2013 ASCII).
2012-07-03 00:26:14 +02:00
Alexander Gessler
990e6bdf3f
- fbx: better conversion of material colors.
2012-07-02 23:31:48 +02:00
acgessler
3f811f4a62
- fbx: DOM Material -> aiMaterial converter (WIP!).
2012-07-02 19:59:31 +02:00
acgessler
131008cea1
- fbx: read materials.
2012-07-02 17:37:00 +02:00
acgessler
b49cf16bc2
- fbx: change const semantics for PropertyTable's. Lazy parsing of properties no longer affects logical constness.
2012-07-02 17:09:32 +02:00
acgessler
97e1761ecd
- fbx: support more property data types (there are way more, though - don't know yet how to handle them, fbx files don't seem to have overly strong semantics for properties).
2012-07-02 17:00:56 +02:00
acgessler
21713841d3
- fbx: read property templates. Fix some memory leaks.
2012-07-02 16:51:19 +02:00
acgessler
00f249b8dd
- fbx: add property system
2012-07-02 15:57:51 +02:00
acgessler
6ddb1c9aa7
- fbx: refactor code
2012-07-01 14:38:14 +02:00
acgessler
8ce0a3df9f
Merge branch 'master' of github.com:acgessler/assimp-gsoc2012-fbx
...
Conflicts:
code/FBXImporter.cpp
code/FBXTokenizer.cpp
code/FBXTokenizer.h
code/FBXUtil.h
2012-07-01 14:18:16 +02:00
Alexander Gessler
7a3e3b1353
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
2012-06-28 23:44:23 +02:00
Alexander Gessler
524285c90d
- fbx: converter now handles FBX mesh to aiMesh conversion.
2012-06-28 23:24:46 +02:00
Alexander Gessler
0c0c9bce66
- update CMakeLists
2012-06-28 20:03:29 +02:00
Alexander Gessler
d7270aa278
- fbx: skeleton for DOM -> aiScene converter.
2012-06-28 20:02:09 +02:00
Alexander Gessler
e945998fc8
- fbx: warn about empty meshes and ignore them.
2012-06-28 19:23:08 +02:00
Alexander Gessler
d61c86081c
- fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure.
2012-06-28 19:20:44 +02:00
Alexander Gessler
05bc8ab684
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
2012-06-28 19:16:14 +02:00
Alexander Gessler
6c985b9960
- fbx: move test files to test/models-nonbsd.
...
Reasoning: even though the model content of these files is BSD compatible, they carry a Autodesk Copyright Notice after being converted to FBX. I have serious doubts that this could serve as base for claims against us, but better safe than sorry.
2012-06-28 17:20:22 +02:00
Alexander Gessler
3f10314656
- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
2012-06-28 17:13:13 +02:00
Alexander Gessler
e821988c64
- fbx: also read vertex colors, tangents and binormals.
2012-06-28 16:51:55 +02:00