Kim Kulling
f1f409d538
Merge branch 'master' into RemoveStdIterator
2019-08-09 17:43:30 +02:00
Gordon MacPherson
74d2eb842b
Fixed armature being marked as 'limbnode'
...
This also fixes issue with root bone overwritten - which should not happen as it is a hack.
Before the behaviour would create an additional bone which would end up breaking animations completely on import.
Additionally this fixes required bones being removed.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling
9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone
2019-08-06 19:27:37 +02:00
Kim Kulling
83d2ec7f74
Merge branch 'master' into RemoveStdIterator
2019-08-02 10:35:59 +02:00
Minmin Gong
cfbe368d72
Remove the usage of std::iterator
2019-07-29 22:34:24 -07:00
Kim Kulling
deee43f946
Merge branch 'master' into stl-white-ambient
2019-07-29 19:31:33 +02:00
Kim Kulling
d83af91095
Update Exporter.cpp
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Add exporter detail.
2019-07-29 09:03:29 +02:00
Kim Kulling
762e039d15
Merge branch 'master' into test_exporter_ids
2019-07-28 22:20:57 +02:00
Kim Kulling
7d74a3354d
Merge branch 'master' into fix-multiUV-export
2019-07-28 09:37:00 +02:00
RichardTea
7fc4cf1552
ASSIMP_BUILD_NO_*_EXPORTER
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Full fix for #2557
These macros should be all-caps.
Correct the cmakelists
2019-07-26 22:17:24 +01:00
Kim Kulling
94328695d0
Merge branch 'master' into fix_export_group_as_bone
2019-07-26 11:00:04 +02:00
Kim Kulling
73914cd7e2
Update FBXExporter.cpp
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small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang
d8eaf0bc7f
cleanup empty lines
2019-07-25 15:53:57 -07:00
ywang
a6b06ad811
update
2019-07-25 15:49:41 -07:00
thomasbiang
aaaa0a02a3
use ExportProperties to customize bind pose epsilon
2019-07-25 15:49:38 -07:00
thomasbiang
0f0454c3b7
customize error rate for bind pose
2019-07-25 15:47:17 -07:00
thomasbiang
f9f408690e
use ExportProperties to customize bind pose epsilon
2019-07-25 15:45:50 -07:00
thomasbiang
2ddb00f4e0
clean up
2019-07-25 15:45:50 -07:00
thomasbiang
029338940c
customize error rate for bind pose
2019-07-25 15:45:47 -07:00
ywang
0ed9158908
update
2019-07-25 15:43:43 -07:00
thomasbiang
6e6765cae3
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
c597e21b67
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
thomasbiang
9b2aac8c96
use ExportProperties to customize bind pose epsilon
2019-07-25 15:43:43 -07:00
thomasbiang
079e522eae
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
8fc899035c
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
ywang
57a56b7b1d
extra layer for multi uv sets
2019-07-25 13:14:54 -07:00
RichardTea
7e8a3ec4cb
Add unit test of valid and unique Exporter IDs, rename assjson id
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"json" is a very vague exporter ID, change to "assjson"
Add a unit test to ensure all exporter have unique IDs
and that they all have an ID, description and extension
2019-07-25 13:38:49 +01:00
Vladimír Vondruš
dadf5c0020
Fix white ambient in STL loader.
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A problem that sneaked in from #1293 (f84851e893
)
due to insufficient code review, later reported in #2059 but not fixed
properly. Having a white ambient practically means all other color information
is ignored and the model stays bright white no matter how you set up your
lighting, so putting it back to how it was before the commit above.
2019-07-25 10:28:09 +02:00
Pierre Anquez
17adc98eec
Fix issue #2557
2019-07-23 15:58:30 +02:00
Kim Kulling
5895f04391
Merge branch 'master' into fix_export_custom_bindpose_error
2019-07-21 12:17:02 +02:00
Kim Kulling
ff7ec7e454
Merge branch 'master' into fix-obj-line-continuation
2019-07-20 12:07:49 +02:00
Kim Kulling
103048ff85
Update UnrealLoader.h
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use memcpy instead of = operator for pos copy.
2019-07-20 10:10:17 +02:00
kkulling
a8019cf8d8
Unit: Fix new compiler warnings.
2019-07-19 10:38:44 +02:00
ywang
e1e9d92c01
update
2019-07-16 13:36:46 -07:00
thomasbiang
e3683e49e4
clean up
2019-07-16 13:36:45 -07:00
thomasbiang
5121a835b5
customize error rate for bind pose
2019-07-16 13:36:45 -07:00
thomasbiang
6299c58fae
use ExportProperties to customize bind pose epsilon
2019-07-16 13:34:00 -07:00
thomasbiang
6e0810d3c1
clean up
2019-07-16 13:34:00 -07:00
thomasbiang
cdf60d7423
customize error rate for bind pose
2019-07-16 13:33:59 -07:00
thomasbiang
c889699d58
set->unordered_set;unsigned int for iteration
2019-07-16 13:33:59 -07:00
thomasbiang
9210ff37f2
fix group node being exported as bone node
2019-07-16 13:33:59 -07:00
Merwan
2122dc231d
Fix line continuations in OBJ files
2019-07-16 20:37:41 +02:00
kimkulling
c1670b6a97
closes https://github.com/assimp/assimp/issues/2548 : check if weight are set or set the weight to 1.0f
2019-07-16 11:40:34 +02:00
Frooxius
bcdb173e09
- Fixed anim meshes generated from blendshapes not being copied to output for multi-material meshes
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- Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
- Fixed blendshapes not importing for multi-material FBX meshes with no bones
2019-07-13 22:20:47 +02:00
kimkulling
53c0f91305
Add unittest for json.
2019-07-12 16:08:51 +02:00
Kim Kulling
3b3a965d2b
Delete JTImporter.h
2019-07-11 22:31:40 +02:00
Kim Kulling
b1d8398243
Delete JTImporter.cpp
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Remove JTImorter.cpp from pull request
2019-07-11 22:31:24 +02:00
Kim Kulling
8bf1b9ac5e
Update CMakeLists.txt
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remove jtimporter
2019-07-11 22:29:30 +02:00
Kim Kulling
82e7775d6d
Update JTImporter.cpp
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disable unused method,.
2019-07-11 19:23:00 +02:00
Kim Kulling
da33262bcc
Update FBXConverter.cpp
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Fix merge conflicts
2019-07-11 19:17:41 +02:00