Jonne Nauha
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4b16b182be
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OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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2014-05-18 11:57:44 +03:00 |
Kim Kulling
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392730be07
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bugfix: export processes for unittests.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-05-04 16:02:52 +02:00 |
Jonne Nauha
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9ad74e461e
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OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
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2014-05-03 00:20:17 +03:00 |
Jonne Nauha
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dcf6002bed
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Try fix travis ci produced build errors on gcc and clang.
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2014-05-02 01:38:13 +03:00 |
Jonne Nauha
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f5c7b283bc
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OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
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2014-05-02 00:28:13 +03:00 |
Jonne Nauha
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45715df263
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OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places.
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2014-05-02 00:28:12 +03:00 |
Jonne Nauha
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fcb97bb595
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OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
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2014-05-02 00:28:12 +03:00 |