Alexander Gessler
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1a9790ae9a
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- fbx: read first set of header properties (format version, timestamp etc).
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2012-07-06 22:46:19 +02:00 |
Alexander Gessler
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d6e929b670
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- fbx: accidentially passed a wrong predicate for sorting Connections to std::sort.
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2012-07-05 17:18:54 +02:00 |
Alexander Gessler
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04c77029e8
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- fbx: fix boost build errors (was building with BOOST_WORKAROUND for a while).
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2012-07-04 17:06:55 +02:00 |
Alexander Gessler
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bf79c83bf2
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- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
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2012-07-04 16:33:21 +02:00 |
Alexander Gessler
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17629f1ff1
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- fbx: work on resolving material links.
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2012-07-04 15:07:57 +02:00 |
Alexander Gessler
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2f5ec6f136
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- fbx: fix bug that caused textures to be ignored in some cases.
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2012-07-04 01:45:15 +02:00 |
Alexander Gessler
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effcaf066a
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- fbx: Objects now carry their ID.
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2012-07-03 19:36:38 +02:00 |
Alexander Gessler
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8a12b179a6
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- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
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2012-07-03 17:57:21 +02:00 |
Alexander Gessler
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fd451f7ba6
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- fbx: read object-object and object-property connections.
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2012-07-03 16:50:58 +02:00 |
Alexander Gessler
|
97b69364ad
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- fbx: refactor code for fetching property templates.
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2012-07-03 14:40:45 +02:00 |
acgessler
|
131008cea1
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- fbx: read materials.
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2012-07-02 17:37:00 +02:00 |
acgessler
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21713841d3
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- fbx: read property templates. Fix some memory leaks.
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2012-07-02 16:51:19 +02:00 |
acgessler
|
00f249b8dd
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- fbx: add property system
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2012-07-02 15:57:51 +02:00 |
acgessler
|
6ddb1c9aa7
|
- fbx: refactor code
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2012-07-01 14:38:14 +02:00 |
Alexander Gessler
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7a3e3b1353
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- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
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2012-06-28 23:44:23 +02:00 |
Alexander Gessler
|
e945998fc8
|
- fbx: warn about empty meshes and ignore them.
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2012-06-28 19:23:08 +02:00 |
Alexander Gessler
|
d61c86081c
|
- fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure.
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2012-06-28 19:20:44 +02:00 |
Alexander Gessler
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05bc8ab684
|
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
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2012-06-28 19:16:14 +02:00 |
Alexander Gessler
|
3f10314656
|
- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
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2012-06-28 17:13:13 +02:00 |
Alexander Gessler
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e821988c64
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- fbx: also read vertex colors, tangents and binormals.
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2012-06-28 16:51:55 +02:00 |
Alexander Gessler
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ffe0ed7926
|
- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.
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2012-06-28 02:06:24 +02:00 |
Alexander Gessler
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026cec7d7b
|
- fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices.
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2012-06-28 01:49:52 +02:00 |
Alexander Gessler
|
fcdb2fc6b8
|
- fbx: work on reading normals, UVs and material channels.
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2012-06-28 00:35:40 +02:00 |
Alexander Gessler
|
f9e310edfb
|
- fbx: work on reading vertex data.
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2012-06-27 23:02:00 +02:00 |
Alexander Gessler
|
f354d8d7c7
|
- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
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2012-06-27 21:55:28 +02:00 |
Alexander Gessler
|
7108713238
|
- fbx: work on reading the first layer of geometry data channels.
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2012-06-26 21:35:16 +02:00 |
Alexander Gessler
|
a996ecba75
|
- fbx: add helper functions to read FBX data arrays.
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2012-06-26 20:05:24 +02:00 |
Alexander Gessler
|
c0af603f0c
|
- fbx: further work on DOM, start work on geometry extraction.
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2012-06-26 19:19:13 +02:00 |
Alexander Gessler
|
25dfbdf58d
|
- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
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2012-06-26 18:31:19 +02:00 |