Revert to default Release build type, but this time only for iOS
Do not attempt to use minizip if you are building for iOS shared dylib
Keep in mind that the "Shared" option only apply to the assimp library and not the other two built libraries
* master: (148 commits)
Update Importer.cpp
[-] Trace print removed.
[F] Get return "like true" when error occured.
[*] qt_assimp_viewer can be built with Qt4 or Qt5. [F] Working in doule precision.
[F] List of importers can be empty.
[F] More correct control by a mouse
[F] React on mouse pressing ig view only.
[F] One alignment for labels. [-] Unused checkbox.
[+] QtCreator temporary file.
[*] Refactoring of "draw axes" procedure. [-] Removed not working part of code for reloading textures. That do nothing, just show checkbox. As Yoda said: "Do. Or do not. There is no try."
[-] Function "GetExtension" always return lowercase string. Using uppercase extension in desc is not needed.
glTF/2.0: Pick scene zero as scene to recursively load if no "scene" property is specified.
Fix GenVertexNormals
[F] Wrong type in equation.
[F] Uninitialized variables.
Fix#1587 : add validation to LWS unit test
Fix#1970: stl with empty solid
Add test for issue 1970: STL with empty solid
Add mesh name to ValidateDataStructure log
Read and write the KHR_materials_unlit glTF/2.0 extension.
...
# Conflicts:
# CMakeLists.txt
# port/iOS/build.sh
Norod: Toolchain files get their SDKVER, DEVROOT and SDKROOT values from build.sh
Norod: Removed deprecated CMAKE_FORCE_
Norod: Build shared libs is now set-able from a flag, so to be more extendable later
Norod: .gitignore updated
1. Building for any targets using clang-703.0.31 failed with multiple errors. Using c++11 or c++14 as -std builds successfully.
2. Building for arm64 failed compilation due to duplicate constructors in rapidjson's document.h.
The iOS 7.1 SDK isn't available anymore in the current version of Xcode, so the script doesn't work without modification.
By setting IOS_SDK_VERSION to an empty value, the script will default to a symlink* which always points to the latest installed SDK.
* /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk