kimkulling
76e10b96fc
Fix missing members and do some small refactorings.
2022-03-09 10:51:37 +01:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
...
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Pankaj Tyagi
6170c49155
Fixed:
...
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Malcolm Tyrrell
5cd3bdd5c2
No need to distinguish formatting log functions.
2021-05-13 10:25:27 +01:00
Jason C
2925592c64
[assimp] Make sure ctype calls use unsigned char.
...
Cast to unsigned char as required by C++ (see C++ **[cctype.cyn]** -> ISO C99 section 7.4, [see also](https://en.cppreference.com/w/cpp/string/byte/isspace )).
Addresses https://github.com/assimp/assimp/issues/3867 and then some.
2021-05-04 17:31:13 -04:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
1e38f84c3a
fix typo
2021-01-27 09:40:19 +01:00
Kim Kulling
ac0f1f2cab
Update FBXMaterial.cpp
2021-01-27 09:37:35 +01:00
Kim Kulling
c02ad323a5
Fix VS compiler warning: convertig int to char
2021-01-27 09:22:59 +01:00
Kim Kulling
4471c36c08
Fix compiler bug for VS2019
...
- Check https://developercommunity.visualstudio.com/content/problem/1223143/visual-studio-2019-c-program-crash-with-stdstring.html for more details
- closes https://github.com/assimp/assimp/issues/3572
2021-01-26 20:59:21 +01:00
#Momo
b168d8f441
replaced data with taking address of first element
...
oops, seems like `data()` returns `char*` only since C++17. Replaced with taking address of first string element
2020-10-21 23:41:33 +03:00
#Momo
7781fe5781
MSVC crash workaround
...
I do not know why, but the following line causes crash if assimp was compiled using MSVC with RelWithDebInfo configuration:
`std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);`
replacing `shading.begin()` with `shading.data()` fixes this issue.
2020-10-21 23:21:50 +03:00
Malcolm Tyrrell
434c5e3d37
More verbose logging
2020-05-15 17:29:49 +01:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00