Commit Graph

65 Commits (46aa7a548cc3245e8b27f5df548f6f2f77790518)

Author SHA1 Message Date
Kim Kulling fff74a4ac0
Merge branch 'master' into patch-2 2022-06-21 13:39:23 +02:00
Kim Kulling 5adea2dbcf
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 2022-06-11 21:40:44 +02:00
Kim Kulling aaa19903c6 Fix merge conflicts 2022-06-11 18:50:18 +02:00
Matthew Clendening aca02190a7
Merge branch 'master' into fix_FBXConverter_double_precision 2022-06-06 10:01:13 -04:00
Kim Kulling 39a4627519
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 2022-06-02 21:47:29 +02:00
nsg 96d2052ed0
Merge branch 'master' into fix_fbx 2022-06-02 02:31:32 +09:00
nsg 681eb3e91e Fix Import a specific FBX model 2022-06-01 17:41:27 +09:00
Gargaj f612865f22 fix msvc warnings-as-errors 2022-05-29 01:35:48 +02:00
Matthew Clendening 26233f1b77 Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined 2022-05-26 15:06:23 -04:00
Kim Kulling ed3e218550 Bugfix: fix not initialized member attributes 2022-05-21 19:08:43 +02:00
tanolino 002d6dc016
Inifinite loop on bad import files
I had an import file that caused an infinite loop. I don't exactly know how this algorithm works here but maybe we should change it more.
Probably calculate the amount of steps and chop linear.
2022-05-18 15:22:11 +02:00
Kim Kulling 64a6968254 Add skeleton generation to aiScene 2022-04-28 21:43:02 +02:00
Kim Kulling 0afb594f40 Generate container for skeleton during FBX-Import 2022-04-28 21:19:10 +02:00
Kim Kulling 6cdd1d3cc6 Generate container for skeleton during FBX-Import 2022-04-28 21:12:26 +02:00
Kim Kulling 37be87b0bd Some minor findings 2022-04-19 23:37:16 +02:00
Mykhailo418 8a1dc87b4c remove absolute_transform in FBXConverter 2022-04-18 18:10:59 +03:00
Mykhailo418 e3def37f42 assing absolute_transform to matrix 2022-04-18 17:26:37 +03:00
Mykhailo418 863e3e0ccb FbxConverter, bone mOffsetMatrix update 2022-04-18 16:02:17 +03:00
Kim Kulling e5747dad9b First concepts 2022-04-05 20:07:22 +02:00
Filip Lundgren 4175198d04
Detect Roughness factor exported by Blender
Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
sola c73ff82fc4 FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices 2022-02-25 19:58:44 +08:00
Kim Kulling 76a7614c4b Adapt ai_epsilon to code 2022-02-16 20:07:27 +01:00
Kim Kulling 067c5d9ec4 Refactoring: add usage of ai_epsilon to fbx. 2022-02-16 00:17:26 +01:00
Kim Kulling 50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Vyacheslav.Vanin 1afe7e6255 fix fbx import metalness
Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Inho Lee c2297e9199 Revert "FBXConverter : Fix timescales of FBX animations"
The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.

This reverts commit b8bf1eac04.
2021-12-09 10:57:39 +01:00
Inho Lee 4a37aa2ef8 Interpolate euler rotations for quaternion animations
FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
RichardTea 86a25b62e4 Better aiMesh ABI compatibility with 5.0.1, make smaller
Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00
IOhannes m zmölnig 3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
Max Vollmer (Microsoft Havok) 51f294c587 Fixes issues our internal compliance and code quality tool found:
* Adds nullptr checks and asserts to protect certain code paths
* Fixes wrong integer type in a printf call
* Adds const to const values
* Prevents integer overflow with explicit casts
2021-08-30 14:59:17 +01:00
Mykhailo Smoliakov c3fcbfd2c1 Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX 2021-08-11 08:54:34 +03:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Kim Kulling 01930101c7
Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Pankaj Tyagi 6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling aeaa22cbbd
Merge branch 'master' into UVStreamNames 2021-05-23 14:37:28 +02:00
Kim Kulling ac54fe41e2
Merge branch 'master' into PBRsupport 2021-05-23 13:23:06 +02:00
Malcolm Tyrrell 4ec01cfdcd Improve use of logging 2021-05-13 12:05:31 +01:00
Malcolm Tyrrell 5cd3bdd5c2 No need to distinguish formatting log functions. 2021-05-13 10:25:27 +01:00
Tom spot Callaway f91b439f79 preserve UV Stream names in FBX files 2021-05-03 13:40:31 -04:00
Tom spot Callaway e7211790fb PBR material support 2021-05-03 13:27:52 -04:00
Kim Kulling 6c89631581 closes https://github.com/assimp/assimp/issues/3678: ensure lowercase 2021-03-09 21:08:28 +01:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Inho Lee b8bf1eac04 FBXConverter : Fix timescales of FBX animations
FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Kim Kulling 7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials 2020-12-11 14:31:00 +01:00
Malcolm Tyrrell 471d2acc92 Improvements & style 2020-12-03 11:17:45 +00:00
Malcolm Tyrrell 19af3f0d31 Swap the meaning using the out_mat property. 2020-12-02 16:59:29 +00:00
Malcolm Tyrrell f7be3048de New 3ds Max PBR Materials in FBX 2020-12-01 12:05:42 +00:00
Kim Kulling 88be8ec698
Merge branch 'master' into fbxExceptionSafety 2020-11-27 21:49:58 +01:00
Malcolm Tyrrell 14f79caf41 textures_converted keys can just be pointers 2020-11-26 16:29:37 +00:00