Commit Graph

4424 Commits (45601a49f7a0264d89935983758eb97281872d96)

Author SHA1 Message Date
escherstair ec1930478c
prefer prefix ++/-- operators for non-primitive types 2019-09-03 07:56:37 +02:00
escherstair c1d4ed7873
prefer prefix ++/-- operators for non-primitive types 2019-09-03 07:55:27 +02:00
Kim Kulling 0f18ec9e2c
Merge branch 'master' into accessibleIsVerbose 2019-09-02 20:47:04 +02:00
Kim Kulling b34f9839f1
Merge branch 'master' into fix-missing-scale-data 2019-08-31 12:42:40 +02:00
Malcolm Tyrrell 01d0f06d3a Make IsVerbose accessible outside the exporter 2019-08-30 11:42:23 +01:00
escherstair de51122639
fix regression 2019-08-29 12:09:56 +02:00
escherstair 2d0d2374c1
fix ColladaLoader::findMesh() declaration 2019-08-29 12:00:44 +02:00
escherstair 89079ead12
prefer prefix ++/-- operators for non-primitive types 2019-08-29 11:44:41 +02:00
escherstair 946d64282b
fix inefficient checking for 'url' emptiness 2019-08-29 10:58:01 +02:00
escherstair 340611785a
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:57:23 +02:00
escherstair cb2beba073
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:56:58 +02:00
escherstair aec4726d21
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:56:21 +02:00
escherstair b3788039df
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:55:09 +02:00
escherstair 3ef0860f30
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:54:21 +02:00
escherstair e8ae086b35
fix function definition 2019-08-29 10:48:51 +02:00
escherstair 75fed8340d
fix function declaration 2019-08-29 10:46:50 +02:00
escherstair a044852938
fix inefficient checking for lists emptiness 2019-08-29 10:44:19 +02:00
escherstair ba3e4ae892
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:42:47 +02:00
escherstair 2f53d42d45
fix inefficient checking for 'SceneNode_Child' emptiness 2019-08-29 10:42:09 +02:00
escherstair cca81e877a
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:41:34 +02:00
escherstair b363fa3883
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:41:00 +02:00
escherstair 69fce64b9c
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:40:31 +02:00
escherstair 44d7cb8177
possible inefficient checking for lists emptiness 2019-08-29 10:37:19 +02:00
escherstair 02444be251
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:36:09 +02:00
escherstair 65ba0c4b46
fix inefficient checking for lists emptiness 2019-08-29 10:30:50 +02:00
escherstair ebb061d89c
fix inefficient check for 'mNodeElement_List' emptiness 2019-08-29 10:29:24 +02:00
escherstair 0d17315166
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:25:38 +02:00
escherstair f009c216b6
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:24:58 +02:00
escherstair eadbc89a1f
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:23:27 +02:00
escherstair 438b070508
prefer prefix ++/-- operators for non-primitive types 2019-08-29 10:22:50 +02:00
escherstair 805fda3df8
possible inefficient checking for 'NodeElement_List' emptiness 2019-08-29 09:05:15 +02:00
escherstair b1f8f6ae3b
prefer prefix ++/-- operators for non-primitive types 2019-08-29 09:04:27 +02:00
escherstair ffb30fbc85
prefer prefix ++ operator for non-primitive types 2019-08-29 09:02:19 +02:00
escherstair 789e8abfe8
prefer prefix ++ operator for non-primitive types 2019-08-29 08:44:49 +02:00
escherstair f1e0c460ed
Prefer prefix ++ operator for non-primitive types 2019-08-29 08:43:56 +02:00
escherstair 8e90bf8381
fix inefficient checking for lists emptiness 2019-08-29 08:43:09 +02:00
escherstair 43865e6bc9
fix inefficient checking for 'url' emptiness 2019-08-29 08:34:18 +02:00
escherstair 60f2535dcd
fix inefficient check for 'SceneNode_Mesh' emptiness 2019-08-29 08:30:24 +02:00
escherstair 7d8a25993b
prefer prefix ++ operator for non-primitive types 2019-08-29 08:29:30 +02:00
escherstair 765c0e71f6
prefer prefix ++ operator for non-primitive types 2019-08-29 08:25:19 +02:00
escherstair 806bcf76b1
fix inefficient checking for lists emptiness 2019-08-29 08:23:09 +02:00
escherstair 30eb3c56c3
prefer prefix ++ operator for non-primitive types 2019-08-29 08:12:22 +02:00
escherstair dbb498095d
function parameter 'meshid' should be passed by const reference 2019-08-29 08:05:45 +02:00
escherstair 0dd1ae0196
prefer prefix ++ operator for non-primitive types 2019-08-29 08:02:51 +02:00
escherstair 9ad7ce1129
prefer prefix ++ operator for non-primitive types 2019-08-29 08:02:08 +02:00
escherstair a9d902946d
fix inefficient check for 'Composition' emptiness 2019-08-29 08:01:00 +02:00
Kim Kulling e20640c2c8
Merge branch 'master' into fix-segfault-fbx-import 2019-08-28 09:14:51 +02:00
Gordon MacPherson 43cb76653b Removed depreciated FBX Unit and scaling code 2019-08-27 15:54:27 +01:00
Gordon MacPherson abdd853ca5 FIX missing update call for scale to post process 2019-08-27 15:50:50 +01:00
Gordon MacPherson ad971468ef
size_t cannot be less than 0 2019-08-27 15:15:40 +01:00
Kim Kulling 0729a6e20f
Merge branch 'master' into feature/bug-fbx-application-scale-wrong 2019-08-27 14:06:00 +02:00
Gordon MacPherson 7e12257ebc Fix segfault #2614 2019-08-26 22:44:25 +01:00
Gordon MacPherson c50a4d8ade Fix segfault caused by FBX file with missing face #2614 2019-08-26 22:39:20 +01:00
Gordon MacPherson d56198774e Fix FBX units not being converted from CM to application scale 2019-08-26 22:03:56 +01:00
Kim Kulling 48f1f012eb
Merge branch 'master' into feature/fix-removal-of-bones 2019-08-25 09:34:20 +02:00
Kim Kulling 594d90a18e
Merge branch 'master' into feature/prototype-for-assimp-universal-scale 2019-08-24 10:22:08 +02:00
Kim Kulling 9a78f2c6f1
Merge branch 'master' into topic/fbxNodeChainFix 2019-08-23 17:24:04 +02:00
Gordon MacPherson 0d29203e24 Prototype unit system for assimp generic enough to be used across formats. 2019-08-21 21:41:41 +01:00
RichardTea b8d4ae5a7c Add git commit, original filename to DLL PE header
Windows only
2019-08-21 15:54:14 +01:00
Gordon MacPherson 4bc5e8c262 Stop JoinVerticiesProcess removing bones from mesh as per #2596
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 19:35:44 +01:00
Kim Kulling eb55a6a3cd
Update ScaleProcess.cpp
Fix review findings.
2019-08-19 20:24:01 +02:00
Gordon MacPherson fbb34b1de1 ScaleProcess overhauled to improve compatibility with animations and unit conversion.
./assimp Added arguments --gs to assimp command line option to enable global scaling.

No scaling for mScale of 1.0.

Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 17:36:57 +01:00
Ghanshyam Bhutra f69bf5f7ed
fix for div by zero reported by address sanitizer 2019-08-16 17:04:42 -07:00
Kim Kulling 84e9d9ddf8
Merge branch 'master' into topic/fbxNodeChainFix 2019-08-16 08:47:02 +02:00
Kim Kulling a2ee19e86d
Merge branch 'master' into collada_zae 2019-08-14 20:02:53 +02:00
ywang 3d0775eebc respect export flag if aiJoinIdenticalVertices is not needed 2019-08-12 18:10:43 -07:00
Kim Kulling cc8e7dcc1b
Merge branch 'master' into glTF-2.0-Lights-import 2019-08-09 20:03:51 +02:00
Kim Kulling f1f409d538
Merge branch 'master' into RemoveStdIterator 2019-08-09 17:43:30 +02:00
Malcolm Tyrrell 3c7a608956 Add an include. 2019-08-09 16:26:59 +01:00
Malcolm Tyrrell 181d3dd84f Fix node chain bug. 2019-08-09 15:28:14 +01:00
Kim Kulling 2d7505b244
Merge branch 'master' into glTF-2.0-Lights-import 2019-08-08 21:57:32 +02:00
Gordon MacPherson 74d2eb842b Fixed armature being marked as 'limbnode'
This also fixes issue with root bone overwritten - which should not happen as it is a hack.

Before the behaviour would create an additional bone which would end up breaking animations completely on import.

Additionally this fixes required bones being removed.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling 090e896ebf
Merge branch 'master' into collada_zae 2019-08-06 21:22:02 +02:00
Kim Kulling 9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone 2019-08-06 19:27:37 +02:00
petrmohelnik 9330cca1cd glTF 2.0 Lights import
Importing of lights according to glTF 2.0 extension KHR_lights_punctual https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual

Since glTF lights are based on PBR they use different attenuation model than conventional lights supported by assimp. It is possible to use attenuation factors in assimp to describe inverse square law fallof. But the light structure does not provide means to save range property. Therefore I resorted to use of metadata. When range parameter is present, I put it into 'PBR_LightRange' metadata of light's node. Please, see comment in glTF2Importer file.
2019-08-03 20:51:00 +02:00
Kim Kulling 83d2ec7f74
Merge branch 'master' into RemoveStdIterator 2019-08-02 10:35:59 +02:00
Minmin Gong cfbe368d72 Remove the usage of std::iterator 2019-07-29 22:34:24 -07:00
Kim Kulling deee43f946
Merge branch 'master' into stl-white-ambient 2019-07-29 19:31:33 +02:00
Kim Kulling d83af91095
Update Exporter.cpp
Add exporter detail.
2019-07-29 09:03:29 +02:00
Kim Kulling 762e039d15
Merge branch 'master' into test_exporter_ids 2019-07-28 22:20:57 +02:00
Kim Kulling 7d74a3354d
Merge branch 'master' into fix-multiUV-export 2019-07-28 09:37:00 +02:00
RichardTea 7fc4cf1552 ASSIMP_BUILD_NO_*_EXPORTER
Full fix for #2557

These macros should be all-caps.
Correct the cmakelists
2019-07-26 22:17:24 +01:00
Kim Kulling 94328695d0
Merge branch 'master' into fix_export_group_as_bone 2019-07-26 11:00:04 +02:00
Kim Kulling 73914cd7e2
Update FBXExporter.cpp
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang d8eaf0bc7f cleanup empty lines 2019-07-25 15:53:57 -07:00
ywang a6b06ad811 update 2019-07-25 15:49:41 -07:00
thomasbiang aaaa0a02a3 use ExportProperties to customize bind pose epsilon 2019-07-25 15:49:38 -07:00
thomasbiang 0f0454c3b7 customize error rate for bind pose 2019-07-25 15:47:17 -07:00
thomasbiang f9f408690e use ExportProperties to customize bind pose epsilon 2019-07-25 15:45:50 -07:00
thomasbiang 2ddb00f4e0 clean up 2019-07-25 15:45:50 -07:00
thomasbiang 029338940c customize error rate for bind pose 2019-07-25 15:45:47 -07:00
ywang 0ed9158908 update 2019-07-25 15:43:43 -07:00
thomasbiang 6e6765cae3 clean up 2019-07-25 15:43:43 -07:00
thomasbiang c597e21b67 customize error rate for bind pose 2019-07-25 15:43:43 -07:00
thomasbiang 9b2aac8c96 use ExportProperties to customize bind pose epsilon 2019-07-25 15:43:43 -07:00
thomasbiang 079e522eae clean up 2019-07-25 15:43:43 -07:00
thomasbiang 8fc899035c customize error rate for bind pose 2019-07-25 15:43:43 -07:00
ywang 57a56b7b1d extra layer for multi uv sets 2019-07-25 13:14:54 -07:00
RichardTea 7e8a3ec4cb Add unit test of valid and unique Exporter IDs, rename assjson id
"json" is a very vague exporter ID, change to "assjson"

Add a unit test to ensure all exporter have unique IDs
and that they all have an ID, description and extension
2019-07-25 13:38:49 +01:00
RichardTea e993cdc309 Merge branch 'master' into collada_zae 2019-07-25 12:42:08 +01:00
RichardTea 9b78060a4a Add copyright headers to ZipArchiveIOSystem 2019-07-25 10:14:42 +01:00
RichardTea 3016f3a725 Convert Q3BSP Importer to use ZipArchiveIOSystem
Removes duplication, handles large files better
2019-07-25 10:13:53 +01:00
RichardTea 5c6ea5d7ba Fix memory leak in Collada ZAE and 3MF ZipFile reading
Must close the file!
2019-07-25 09:54:39 +01:00
RichardTea 9e04df810e ZipArchiveIOSystem should be sorted, fix ZipFile::Read()
Q3BSP relies on the sort order
Read() should return number of elements read, not count of bytes
Read() should clip to the file size and return elements actually read,
instead of aborting if try to read too much
2019-07-25 09:53:18 +01:00
Vladimír Vondruš dadf5c0020
Fix white ambient in STL loader.
A problem that sneaked in from #1293 (f84851e893) 
due to insufficient code review, later reported in #2059 but not fixed 
properly. Having a white ambient practically means all other color information 
is ignored and the model stays bright white no matter how you set up your 
lighting, so putting it back to how it was before the commit above.
2019-07-25 10:28:09 +02:00
RichardTea c6620478ec Fix GCC warnings reported by Travis 2019-07-24 16:12:06 +01:00
Pierre Anquez 17adc98eec
Fix issue #2557 2019-07-23 15:58:30 +02:00
Kim Kulling e828dd1757
Merge branch 'master' into collada_zae 2019-07-21 14:37:12 +02:00
Kim Kulling 5895f04391
Merge branch 'master' into fix_export_custom_bindpose_error 2019-07-21 12:17:02 +02:00
Kim Kulling 41ea607739
Merge branch 'master' into collada_zae 2019-07-20 14:12:18 +02:00
Kim Kulling ff7ec7e454
Merge branch 'master' into fix-obj-line-continuation 2019-07-20 12:07:49 +02:00
Kim Kulling 103048ff85
Update UnrealLoader.h
use memcpy instead of = operator for pos copy.
2019-07-20 10:10:17 +02:00
kkulling a8019cf8d8 Unit: Fix new compiler warnings. 2019-07-19 10:38:44 +02:00
ywang e1e9d92c01 update 2019-07-16 13:36:46 -07:00
thomasbiang e3683e49e4 clean up 2019-07-16 13:36:45 -07:00
thomasbiang 5121a835b5 customize error rate for bind pose 2019-07-16 13:36:45 -07:00
thomasbiang 6299c58fae use ExportProperties to customize bind pose epsilon 2019-07-16 13:34:00 -07:00
thomasbiang 6e0810d3c1 clean up 2019-07-16 13:34:00 -07:00
thomasbiang cdf60d7423 customize error rate for bind pose 2019-07-16 13:33:59 -07:00
thomasbiang c889699d58 set->unordered_set;unsigned int for iteration 2019-07-16 13:33:59 -07:00
thomasbiang 9210ff37f2 fix group node being exported as bone node 2019-07-16 13:33:59 -07:00
Merwan 2122dc231d Fix line continuations in OBJ files 2019-07-16 20:37:41 +02:00
kimkulling c1670b6a97 closes https://github.com/assimp/assimp/issues/2548: check if weight are set or set the weight to 1.0f 2019-07-16 11:40:34 +02:00
Frooxius bcdb173e09 - Fixed anim meshes generated from blendshapes not being copied to output for multi-material meshes
- Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
- Fixed blendshapes not importing for multi-material FBX meshes with no bones
2019-07-13 22:20:47 +02:00
RichardTea 07d3a7d5b0 Fix some warnings
Hopefully the sorts out the MSVC2013 compiler
2019-07-12 16:02:51 +01:00
RichardTea 678dd32da3 Add missing header 2019-07-12 15:37:10 +01:00
kimkulling 53c0f91305 Add unittest for json. 2019-07-12 16:08:51 +02:00
RichardTea 2a72c9b616 Read embedded textures from Collada ZAE 2019-07-12 14:46:48 +01:00
RichardTea ddd1e770b9 First pass of Collada ZAE support
Reads the manifest and loads the DAE
Does not yet load embedded textures
2019-07-12 11:36:46 +01:00
RichardTea 8636d5607c Add ZipArchiveIOSystem to CMake 2019-07-12 11:35:43 +01:00
RichardTea d64e1bde13 First pass of Collada ZAE support
Reads the manifest and loads the DAE
Does not yet load embedded textures
2019-07-12 11:29:35 +01:00
RichardTea 2c7f607e7c Create ZipArchiveIOSystem
Moved IOSystem Unzip functionality out of D3MF Importer into include/assimp
Cleaned up and more efficient:
Don't map the archive until the caller opens a file or requests the contents list
Don't extract any files until they are opened
Store the location of the data within the ZIP and extract it later if the file is opened.
2019-07-12 11:22:17 +01:00
Kim Kulling 3b3a965d2b
Delete JTImporter.h 2019-07-11 22:31:40 +02:00
Kim Kulling b1d8398243
Delete JTImporter.cpp
Remove JTImorter.cpp from pull request
2019-07-11 22:31:24 +02:00
Kim Kulling 8bf1b9ac5e
Update CMakeLists.txt
remove jtimporter
2019-07-11 22:29:30 +02:00
Kim Kulling 82e7775d6d
Update JTImporter.cpp
disable unused method,.
2019-07-11 19:23:00 +02:00
Kim Kulling da33262bcc
Update FBXConverter.cpp
Fix merge conflicts
2019-07-11 19:17:41 +02:00
kkulling eb5e829436 Assjson: add json export to list of exporters. 2019-07-11 17:43:03 +02:00
kkulling 2e782f43e5 Merge branch 'master' into kimkulling_dev 2019-07-11 17:37:52 +02:00
kkulling b463ddd399 closes https://github.com/assimp/assimp/issues/340: start integrating assimp2json. 2019-07-11 17:37:31 +02:00
thomasbiang d7773dcfba set->unordered_set;unsigned int for iteration 2019-07-10 09:51:20 -07:00
thomasbiang 6b5e0a9914 fix group node being exported as bone node 2019-07-09 19:05:45 -07:00
Kim Kulling 39dc9801e0
Update ColladaLoader.cpp
- add header memory
- Fix format stuff
2019-07-09 20:35:57 +02:00
Kim Kulling a01302dd4d
Merge branch 'master' into issue_2182 2019-07-09 19:45:40 +02:00
Kim Kulling ed6dbf9533 closes code/Collada/ColladaLoader.cpp: fix possible memleak when throwing an exception. 2019-07-09 19:44:56 +02:00
kkulling b87f4c03ba Remove not needed init. 2019-07-09 11:49:59 +02:00
Kim Kulling ae7b1f1a77
Merge branch 'master' into kimkulling_dev 2019-07-03 18:28:15 +02:00
Kim Kulling 0ec5eb752c
Update FBXConverter.cpp
Removing dead and unused code.
2019-07-03 12:50:01 +02:00
Kim Kulling 1fc232effa closes https://github.com/assimp/assimp/issues/2368: just fix it 2019-07-02 21:46:52 +02:00
Kim Kulling 96f16c7aea closes https://github.com/assimp/assimp/issues/2527: use correct macro for Assimp-exporter. 2019-07-02 19:48:53 +02:00
Kim Kulling 3fcf3bd81f
Merge branch 'master' into topic/embedded_texture_name_fix 2019-06-30 12:43:40 +02:00
Rob Conde f5ece83f31 initial unnamed node uniqueness index outside of loop 2019-06-28 16:12:58 -04:00
Mike Samsonov 6d07473550 all textures use relative path except embedded, this is fix for it 2019-06-27 17:59:55 +01:00
Kim Kulling 05f5b54f75
Merge branch 'master' into issue_2518_active_importer_ident 2019-06-27 14:02:01 +02:00
Kim Kulling af199c50aa
Merge branch 'master' into issue_2456_text_formats_precision 2019-06-26 17:31:11 +02:00
Kim Kulling 853afdf42b
Merge branch 'master' into fix_issue_2507_collada_import 2019-06-25 20:19:42 +02:00
Kim Kulling 1952144445 Merge branch 'kimkulling_dev' of https://github.com/assimp/assimp into kimkulling_dev 2019-06-24 21:46:05 +02:00
Kim Kulling 0f66a917e5 Add unittest. 2019-06-24 21:37:53 +02:00
RichardTea 8f43fb144a Add "importerIndex" Importer property
This indicates the index of the Importer that was selected, or -1 if did not find one at all.
2019-06-24 14:55:48 +01:00
Kim Kulling 26bd54ae0b PostProcesswing: add gen-aabb process to postprocessing. 2019-06-23 20:24:32 +02:00
Kim Kulling 418c07a9bb closes https://github.com/assimp/assimp/issues/2368: add missign anim mesh for multimaterial meshes in fbx,. 2019-06-21 18:00:53 +02:00
RichardTea bf252c4452 Add configuration of text format precision
Define ASSIMP_AI_REAL_TEXT_PRECISION
8 when ai_real is float
16 when ai_real is double
2019-06-20 18:11:11 +01:00
RichardTea 59f732e10d DAE Import: Don't use SkipElement() to skip empty Text
IrrXML doesn't recognise the construction: `<author></author>` as being an empty element, and so ColladaParser::TestTextContent advances the element stream into the `</author>` element.

Use TestClosing(const char*) instead of SkipElement() to skip an empty text element.
2019-06-20 16:30:52 +01:00
Kim Kulling 6b3d6c3b8f JT: next steps. 2019-06-18 20:35:02 +02:00
Kim Kulling ced080f9f3 X: fix out of bound access. 2019-06-15 19:17:15 +02:00
Kim Kulling eb27fb753d Merge branch 'master' into kimkulling-patch-3 2019-06-15 13:44:13 +02:00
Rahul Sheth 6c33374491 update install interface location 2019-06-13 22:08:34 -07:00
Rahul Sheth d00f4f4b3a Build Hunter-compatible config file 2019-06-13 21:34:47 -07:00
Rahul Sheth 5cda81e84b code fixes for Hunter-based build 2019-06-13 21:32:37 -07:00
Rahul Sheth dab8041bcd rewrite include paths for Hunter packages 2019-06-13 21:32:36 -07:00
Rahul Sheth a4587e8609 Use hunter to download dependencies if HUNTER_ENABLED is ON 2019-06-13 21:31:24 -07:00
Kim Kulling ba29b8f1da
Merge branch 'master' into patch-1 2019-06-13 13:41:40 +02:00
Kim Kulling 0021c93892 closes https://github.com/assimp/assimp/issues/2431: use irrXml directly for mingw compiler. 2019-06-12 22:12:38 +02:00
Kim Kulling 66f693a6a4
Update IRRLoader.cpp
fix case-sensitive typo.
2019-06-12 10:25:11 +02:00
Kim Kulling e914b9531b
Update IRRLoader.h
fix case-sensity typo.
2019-06-12 00:55:06 +02:00
Kim Kulling 4dcb3c9235
Update ImporterRegistry.cpp
fix case-sensiive folder bug.
2019-06-11 21:55:21 +02:00
Kim Kulling fc065d8ab4 Merge branch 'master' into reorg 2019-06-11 20:59:46 +02:00
Kim Kulling a6e3fc3fd9 Fix case-sensitive folder name for unix platforms. 2019-06-11 20:54:01 +02:00
Kim Kulling cc10967913 Fix the build. 2019-06-11 20:17:50 +02:00
PK d448b49ae1
fixed MSVC toolset versions >140
according to https://cmake.org/cmake/help/latest/variable/MSVC14.html the use of the MSVC** flags is deprecated, this change uses the encouraged MSVC_VERSION variable.
2019-06-11 15:16:53 +02:00
Kim Kulling f76d77955d Merge branch 'master' into reorg 2019-06-11 00:22:50 +02:00
Kim Kulling 2da3a38d60 Fix the compile pass, still unresolved symbols. 2019-06-10 23:26:00 +02:00
Kim Kulling 7e20356a20
Update XFileParser.cpp
Fix exception.
2019-06-10 20:32:56 +02:00
Kim Kulling 6fc42cb898
Merge branch 'master' into kimkulling-patch-3 2019-06-10 00:39:05 +02:00
Kim Kulling a4bda3a205
Update XFileParser.cpp
Test
2019-06-09 21:25:25 +02:00
Kim Kulling 2d985b92c9 Fix references in cmake file. 2019-06-09 18:43:56 +02:00
petrmohelnik 83247e3fbd
Merge branch 'master' into glTF-importer---clean-all-member-arrays 2019-06-09 15:52:32 +02:00
Kim Kulling cbd5c5b284
Merge branch 'master' into Ogre_with_skeleton_missing 2019-06-08 21:31:47 +02:00
Kim Kulling 4a46717a77
Merge branch 'master' into kimkulling-patch-3 2019-06-08 09:09:37 +02:00
Arkeon 5679dd435a Prevent crash when Ogre skeleton file is missing 2019-06-07 09:49:24 +02:00
Kim Kulling 57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00
Kim Kulling 589a306c85
Merge branch 'master' into code-chmod-644 2019-06-06 09:16:07 +02:00
Kim Kulling 6ed4f5d936 JT: Inital commit. 2019-06-06 08:29:12 +02:00
petrmohelnik 1855bf44f9 glTF importer - clean all member arrays
When importing more than one scene using the same gtlf importer loading fails with error 'bad array new length'. This happens because 'meshOffsets' are not cleared and the importer continues to push_back values at the end. Adjacent values are then used to calculate the length of 'mMeshes' array. This calculation expects that each value is higher than the previous otherwise we get negative length. But when pushin at the end of uncleared array we get contents like this: 0,1,2,3,0,1,2. Then when calculating 0-3 we try to allocate array of length -3 and get this exception.
2019-06-05 18:51:49 +02:00
Kim Kulling dcee3295cc
Merge branch 'master' into FindInstancesProcessOptim 2019-06-04 10:36:59 +02:00
Mike Samsonov 48ed2d2d3c Double precision fix 2019-05-30 10:54:44 +01:00
Kim Kulling 5bc6787d57
Merge branch 'master' into FindInstancesProcessOptim 2019-05-29 12:21:48 +02:00
Kim Kulling a6b51ef911
Merge branch 'master' into code-chmod-644 2019-05-29 08:59:47 +02:00
Kim Kulling 51527ba038
Merge branch 'master' into utf8 2019-05-28 19:53:14 +02:00
Kim Kulling 5c3662dc6d
Merge branch 'master' into set_stl_mesh_names 2019-05-24 21:49:35 +02:00
Kim Kulling b03b3b9c03 Initial parsing for header and more. 2019-05-24 17:22:54 +02:00
Brian Naranjo fdcae81b61
Merge branch 'master' into set_stl_mesh_names 2019-05-23 11:21:49 -07:00
Kim Kulling e1ed975839
Merge branch 'master' into topic/fbx_node_naming_optimization 2019-05-22 20:13:36 +02:00
Alexandre Avenel daef984ac6 Optim FindInstancesProcess
ComputePositionEpsilon() is a costly function which was called in the inner
loop although it only uses data from upper loop.
2019-05-22 20:00:33 +02:00
Rémi Verschelde fc7575f5c5 Remove Unix executable bit on code files 2019-05-22 10:23:13 +02:00
Rémi Verschelde 5fa750fda0 Fix code files encoding to make them all UTF-8 2019-05-22 10:19:32 +02:00
Kim Kulling 52d4564b7e
Merge branch 'master' into topic/fbx_file_more_than_4gb 2019-05-21 20:12:57 +02:00
Mike Samsonov 0eec1c1d4a One map to rule them all 2019-05-21 16:05:38 +01:00
Brian Naranjo 7ac831489c
Merge branch 'master' into set_stl_mesh_names 2019-05-20 08:52:20 -07:00
Kim Kulling 627cb93b0b
Merge branch 'master' into topic/fragmented_embedded_textures 2019-05-19 20:16:49 +02:00
Brian Naranjo ff4ab7ff2e Add mesh names to imported ASCII STL 2019-05-17 11:48:57 -07:00
Kim Kulling 2f4cb93764
Merge branch 'master' into topic/exception_spam_fix_fbxmaterial 2019-05-17 19:43:54 +02:00
Kim Kulling 4b10c7e432
Merge branch 'master' into topic/degenerate_area_fix 2019-05-16 21:44:46 +02:00
Kim Kulling 81f8ebf2d4
Merge branch 'master' into kimkulling-2449 2019-05-16 17:04:09 +02:00
Kim Kulling 7cd021e704
Merge branch 'master' into pdb-install-fix 2019-05-16 14:49:29 +02:00
Mike Samsonov 6c13ec8190 fix for clang runtime checks for overflow 2019-05-16 11:59:23 +01:00
Mike Samsonov c84ac7a135 Fragmented FBX ASCII emdedded resource 2019-05-16 11:59:23 +01:00
Mike Samsonov 13bba4fb4c even more efficient 2019-05-16 11:58:48 +01:00
Mike Samsonov b957d44943 Node names optimization and fixing non-unique name 2019-05-16 11:58:48 +01:00
Mike Samsonov c58ed8da22 Support for FBX file sizes more than 4GB 2019-05-16 11:58:26 +01:00
Mike Samsonov 4e03a2c00d Exception spam fix for FBXMaterial 2019-05-16 11:58:07 +01:00
Mike Samsonov 5bca43be74 Degenerate triangles with small area removing fix 2019-05-16 11:57:46 +01:00
Kim Kulling 77281b75b2
Merge branch 'master' into master 2019-05-16 11:13:48 +02:00
Kim Kulling 785ceaf58a
Merge branch 'master' into windows-external-zlib-fix 2019-05-14 22:07:56 +02:00
Kim Kulling 747a7c963b
Merge branch 'master' into assimpview_unicode 2019-05-13 23:49:06 +02:00
Kim Kulling 815730c92d
Update CMakeLists.txt
closes https://github.com/assimp/assimp/issues/2449: fix uwp handling
2019-05-13 21:49:50 +02:00
Kim Kulling adbdbf2be6 closes https://github.com/assimp/assimp/issues/2459: fix duplicated fbx-type propertry. 2019-05-13 21:41:37 +02:00
Jack Andersen 461e21f66d Fix Windows build with external zlib
assimp.rc contains an include with a double-parent header search.
In a default build configuration, this is resolved via the
configuration header path generated for in-tree zlib.

When external zlib is used, this header search path is not provided
to the RC compiler, therefore fails to find revision.h.

This is solved by simply including "revision.h" since the root of
the binary directory is already used as a search path.
2019-05-12 10:56:59 -10:00
Jack Andersen cb0c47764a Set directory and name properties for installing static lib PDB 2019-05-11 12:11:52 -10:00
Kim Kulling 4f7de109a1
Merge branch 'master' into assimpview_unicode 2019-05-10 18:52:32 +02:00
Kim Kulling 741be6f9db
Merge branch 'master' into fbxexport_crashfix 2019-05-10 15:32:18 +02:00
Kim Kulling 700954c115
Update FBXExporter.cpp
Just fixed some typos.
2019-05-10 09:09:47 +02:00
Matias a443544986 Replaced binary literals with hex literals (since binary literals was introduced in C++14) 2019-05-09 15:28:00 +02:00
Matias 9903504c42 Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450). 2019-05-09 14:57:18 +02:00
Matias 575ef4d927 Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358) 2019-05-09 14:50:22 +02:00
Matias 6736f3d24b Don't call PutString with an empty string. Both DumpChildrenAscii and EndAscii can return without modifyting the string, so we need to check the string before calling PutString. This used to cause a crash. 2019-05-09 11:19:05 +02:00
Kim Kulling 56b82e9cd5
Merge branch 'master' into gltf2-import-animation-name 2019-05-07 21:43:29 +02:00
Kim Kulling e1a0861556 Merge branch 'fbx_convert_to_unit' of https://github.com/assimp/assimp into fbx_convert_to_unit 2019-05-07 20:33:42 +02:00
Kim Kulling 390452bd06 Fix the build. 2019-05-07 20:32:45 +02:00
Kim Kulling 66a840d9e6
Merge branch 'master' into fbx_convert_to_unit 2019-05-07 15:26:52 +02:00
Kim Kulling 22b01ca3e8
Merge branch 'master' into master 2019-05-07 09:55:43 +02:00
Kim Kulling e917b288a1 fix a typo. 2019-05-06 21:38:45 +02:00
Kim Kulling 4155f005be Add implementation to convert from cm to m. 2019-05-06 21:21:58 +02:00
Kim Kulling 4a9cd08451 Prepaation for conversion. 2019-05-06 20:51:04 +02:00
Kim Kulling df2a279895
Merge branch 'master' into issue_2054 2019-05-05 16:28:39 +02:00
Kim Kulling 9147fb8689 Merge branch 'issue_2054' of https://github.com/assimp/assimp into issue_2054 2019-05-05 16:24:05 +02:00
Kim Kulling 1324409c7b fix build: fix wrong function prototype. 2019-05-05 16:23:42 +02:00
Kim Kulling 8c18c42afb
Merge branch 'master' into issue_2054 2019-05-05 16:16:45 +02:00
Kim Kulling 69ece762d1 fix the build: remove errorenous pragma statement. 2019-05-05 16:00:57 +02:00
Kim Kulling fcff12b219 closes https://github.com/assimp/assimp/issues/2054: make empty bone validation optional. 2019-05-05 13:39:10 +02:00
Kim Kulling 9b9f7b2876
Merge branch 'master' into bad-obj-file 2019-05-04 21:17:15 +02:00
Hugo Pereira 34ede5608b Merge branch 'master' into fix_assimp_export_consistency 2019-05-03 11:12:56 +01:00
Kim Kulling 6d5f8cbe26
Merge branch 'master' into obj_nan 2019-05-02 01:36:45 +02:00
Kim Kulling e108b6f1d2
Merge branch 'master' into fix-mingw-debug-build 2019-05-01 17:04:45 +02:00
b1skit 243b2618a9 Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected 2019-04-27 17:37:23 -07:00
b1skit bc4e411284 Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected 2019-04-27 17:20:27 -07:00
Vitaly Ovchinnikov 42202c2204 a test for bad OBJ file format and code fix that handles it 2019-04-26 22:13:29 +12:00
Martin Vorbrodt e83671f494 Generate attenuation constants if non are privded in the Blender file. Using: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/ 2019-04-24 18:35:14 -04:00
Heorhii Shakula 0b42d55f73 Fix inconsistency between animation and node name in glTF2 Importer 2019-04-24 16:58:35 +03:00
Kim Kulling 48e5b948e3
Update ColladaExporter.cpp
Some reformattings
2019-04-24 09:03:59 +02:00
Hugo Pereira 5713be615c [FBX export] fixed ordering of skin indices and weights, to be consistent between systems 2019-04-18 16:55:54 +01:00
RichardTea c34327b355 use std::isfinite()
GCC is more standards compliant than MSVC
2019-04-17 14:30:40 +01:00
RichardTea e8bcf162dd OBJ coerce invalid nan or inf texture coords to 0
Some exporters (eg Vectorworks 2019) may export texture coordinate components as "nan".

While this is invalid, it's better to coerce these values to 0 rather than reject the entire file.
2019-04-17 13:55:08 +01:00
RichardTea 51be6236a7 Merge branch 'master' into assimpview_unicode 2019-04-17 12:10:14 +01:00
RichardTea 7b6cb57e3b Merge branch 'collada_metadata' 2019-04-17 12:07:48 +01:00
RichardTea 00f1fd6f7c Merge branch 'master' into assimpview_unicode 2019-04-17 10:48:37 +01:00
RichardTea 0b9da72ed8
Merge pull request #5 from assimp/master
Rollup FBX material fixes from upstream
2019-04-17 09:44:10 +01:00
RichardTea 836801d37e CMake updates for VS2015/cmake 3.12 onwards
cmake 3.12 adds MSVC_TOOLSET_VERSION to define the version of MSVC toolchain in use
Use that if present instead of if-elseif chain
2019-04-17 09:32:24 +01:00
Kim Kulling 685a56266b
Merge branch 'master' into fix-fbx-face-material 2019-04-15 09:55:38 +02:00
Merwan Achibet c92ae50e4f Fix FBX face materials not being properly loaded if the face count mismatches the material count 2019-04-10 19:16:42 +02:00
Charlie Gettys f7384dec95 Possible fix for #2406. Shouldn't affect other compiled files, but have
not verified this. Also, if anyone tries to debug StepFileGen1.cpp on MinGW,
the debug info may not be there, but I think this is the best we can do.
2019-04-10 09:45:31 -04:00
Charlie Gettys 9aae110161 * Remove old non-maintained mingw makefile to prevent confusion
* Add notes on building with MinGW to Build.md
2019-04-10 09:29:21 -04:00
RichardTea 1f55bdd9a7 Save/Load Collada 1.4 Root Asset Metadata
Add Collada 1.4 <asset/> metadata to export and import.
Can store in the Scene or the Root Node for export, will be loaded into the Scene during Import
2019-04-09 16:28:15 +01:00
RichardTea 49459435df Merge branch 'master' into collada_metadata 2019-04-09 12:38:29 +01:00
RichardTea e3a397a98d
Merge pull request #3 from assimp/master
fast forward to master
2019-04-08 17:57:09 +01:00
RichardTea d66166675a first pass at collada metadata 2019-04-08 17:11:50 +01:00
kimkulling cbd8b032e7 FBX: add test case 2019-04-08 17:37:40 +02:00
RichardTea 2a3626577f
Merge pull request #2 from assimp/master
Update to Assimp Master 0973f50
2019-04-08 14:06:36 +01:00
Kim Kulling 6dec1346ed
Merge branch 'master' into issue_1957 2019-04-08 14:27:32 +02:00
Kim Kulling f7d226768c
Merge branch 'master' into issue_1650 2019-04-08 13:06:30 +02:00
Matias Lavik ddfc140fc3 Added <stdint.h>-include 2019-04-07 00:02:22 +02:00
Matias Lavik fac392d6cb Added missing include and fixed a mistake 2019-04-06 23:44:14 +02:00
Matias Lavik 015e960d0e
Merge branch 'master' into issue_1957 2019-04-06 22:22:05 +02:00
Matias Lavik b3177a2a9a issue 1957: Added support for reading embedded content (textures) in ASCII FBX. In ASCII FBX embedded content is encoded in Base64 and is surrounded by double quotation marks. The decoding functions are based on those used in the glTF importer. 2019-04-06 19:31:56 +02:00
Kim Kulling c321fb6a44
Update FBXConverter.cpp
FBX: Add missind initializers.
2019-04-06 08:59:30 +02:00
Matias Lavik d0ad03d653
Merge branch 'master' into issue_2390 2019-04-05 13:16:29 +02:00
Matias Lavik 898e59d8ee
Merge branch 'master' into issue_2043 2019-04-04 16:36:44 +02:00
Matias 20acce1c5e Suggested fix for issue : If available, use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". This seems to be what 3DS Max and FBX SDK use. 2019-04-04 16:31:34 +02:00
Matias Lavik 3abb494dd6
Merge branch 'master' into issue_2390 2019-04-04 13:08:27 +02:00
Kim Kulling 010afeb1d8
Merge branch 'master' into issue_1650 2019-04-04 12:42:21 +02:00
Matias Lavik e63b9d4cd8
Merge branch 'master' into issue_2390 2019-04-03 21:17:38 +02:00
Matias Lavik 6d1514dd10 replaced "typedef" with "using" (I didn't notice Kim Kulling's previous commit until now) 2019-04-03 20:19:44 +02:00
Kim Kulling f10e759db6 Merge branch 'issue_2398' of https://github.com/assimp/assimp into issue_2398 2019-04-03 20:16:24 +02:00
Kim Kulling 42608c0260 Fix small review findings. 2019-04-03 20:15:55 +02:00
Kim Kulling 287924a7d6
Merge branch 'master' into issue_2398 2019-04-03 20:03:07 +02:00
Matias Lavik 0251633ea2
Merge branch 'master' into issue_2393 2019-04-03 12:46:11 +02:00
Matias 4884cf2172 issue_2393: Added TransparencyFactor material key 2019-04-03 12:35:09 +02:00
Matias Lavik fa37018e08
Merge branch 'master' into issue_2390 2019-04-03 12:26:06 +02:00
Matias 0505dd7266 issue 2390: FBXConverter::GetUniqueName now uses a map for keeping track of duplicate node name count and a set for registering names that have been taken.This is required because the model might contain a several nodes called "nodename" and another one called "nodename001". In that case we can't add "001" to the second node called "nodename". 2019-04-03 12:19:23 +02:00
Kim Kulling 930af2da44 closes https://github.com/assimp/assimp/issues/2398: fix the build. 2019-04-02 20:43:03 +02:00