Commit Graph

4424 Commits (45601a49f7a0264d89935983758eb97281872d96)

Author SHA1 Message Date
Malcolm Tyrrell fabfcf3cb0 More checking 2019-12-05 12:33:00 +00:00
Malcolm Tyrrell 894b8e3519 Initial version 2019-12-05 12:32:22 +00:00
Gordon MacPherson 505769935e
Merge branch 'master' into remove-cout-2797 2019-12-04 22:38:50 +00:00
Kim Kulling a29e407853
Update B3DImporter.cpp
some minor format changes: add brackets for one-liner if statement.
2019-12-04 21:25:17 +01:00
RichardTea fadf4a3ee2 Update M3DWrapper.h
Add missing include.
Odd that MSVC2013-2017, GCC and Clang were ok with this.
2019-12-04 14:05:46 +00:00
RichardTea d8608156d3
Merge branch 'master' into partial-cleanup-m3d 2019-12-04 14:00:33 +00:00
Gordon MacPherson bdb89413bc
Merge branch 'master' into fix_gltf_accessor_overflow 2019-12-03 22:20:19 +00:00
RichardTea 4a29cc7fcb
Merge branch 'master' into partial-cleanup-m3d 2019-12-03 14:16:11 +00:00
RichardTea 45a96af9ac Fix typo in M3DWrapper.cpp
Don't use std::mutex if not supported.
Allow override to force it to be used if does in fact exist
Thank you CI
2019-12-03 14:15:50 +00:00
RichardTea e5b065da3e Formatter is a stringstream
Used wrong API. Sorry about that.
2019-12-03 13:35:53 +00:00
RichardTea 3a977d009d Merge branch 'master' into remove-cout-2797 2019-12-03 13:24:03 +00:00
RichardTea ee537b70ad Correct M3DWrapper ifdef guards
M3DWrapper should also compile if M3D Importer is enabled
2019-12-03 13:18:59 +00:00
RichardTea e668eead19 Some cleanup of M3D support
Wrap the m3d.h header
Note: C++11 support required to use in a threaded environment
Fix export memory leak (although exporter apopears to be unused)
Apply clangformat.
2019-12-03 12:56:21 +00:00
Kim Kulling e5edd8a28a
Merge branch 'master' into preserve_error_string 2019-12-03 11:29:35 +01:00
Kim Kulling 903ce59ffe
Merge branch 'master' into fix_memory_leak_in_gltf2_on_exception 2019-12-02 19:07:44 +01:00
RichardTea 496382982a Remove cout calls from FBX, LWO and B3D
Fixes #2797
2019-12-02 11:56:55 +00:00
Mike Samsonov 631da3a3d1
Merge branch 'master' into preserve_error_string 2019-12-02 10:35:29 +00:00
Cory Fabre 7c0f84f484
Merge branch 'master' into fix_gltf_accessor_overflow 2019-12-01 19:31:44 -06:00
Kim Kulling 4071fcd398
Update Exporter.cpp
Fix format.
2019-12-01 22:46:48 +01:00
Kim Kulling 54720e36cb
Merge branch 'master' into fix_vertex_weighted_repeatedly 2019-12-01 22:46:18 +01:00
Kim Kulling 7967deb06a
Update glTF2Asset.inl
some minor review finding: use brackets and add a newline.
2019-12-01 12:34:45 +01:00
Gordon MacPherson ef4bf35f69
Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-30 17:11:07 +00:00
Paul Arden 97b71dd03b Add reading of extensionsRequired and explicit check to throw an error if Draco compression is required. Fixes issue #2791. 2019-11-28 09:01:01 +10:00
Kim Kulling 30851b796f
Update glTF2Importer.cpp
Make them const
2019-11-27 17:18:12 +01:00
Paul Arden e4f1b8e609 Correctly change the coordinate system of the glTF UV transforms to match those used internally inside Assimp. This should now hopefully result in a complete implementation for issue #2119 2019-11-27 11:05:31 +11:00
Gordon MacPherson f52df5d242
Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-26 18:42:07 +00:00
Paul Arden fdd76a6d0b Merge branch 'migenius-fix-doubleexport' of github.com:migenius/assimp into migenius-fix-doubleexport 2019-11-26 18:17:55 +11:00
Paul Arden b4f778f53b Fix aiGetMaterialUVTransform which assumed the data was 4 floats when in fact it is 5 floats. Fixes and issue seen in #2119. 2019-11-26 18:17:35 +11:00
Kim Kulling 184caea952
Merge branch 'master' into migenius-fix-doubleexport 2019-11-25 21:24:35 +01:00
Paul Arden 7230f32c14 Fix issue with y UV translation. Fixes #2119. 2019-11-25 20:58:21 +11:00
Zoltan Baldaszti 8f2123379d
Merge branch 'master' into master 2019-11-25 05:23:18 +01:00
bzt 9ddeb4edad MinGW support, profiling and signed error code 2019-11-25 05:03:10 +01:00
Paul Arden 929d83398d Remove duplicate call to exporter. Fixes issue #2718. 2019-11-25 13:51:33 +11:00
Loïc 5cfb0fd633 Add function aiGetVersionPatch() to be able to display Assimp version as in Git tags 2019-11-22 18:27:34 +01:00
Cory Fabre 136996e1f6 Use std::numeric_limits for double max 2019-11-22 10:56:31 -06:00
Kim Kulling 868aea8d94
Merge branch 'master' into fix_vertex_weighted_repeatedly 2019-11-22 08:19:50 +01:00
Cory Fabre 36ca37f9ac
Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-22 00:14:11 -06:00
Cory Fabre 91e6d3abeb Fix glTF Accessor min and max values 2019-11-21 23:46:14 -06:00
Kim Kulling 3cc4ec4eec
Merge branch 'master' into master 2019-11-21 22:10:28 +01:00
Mike Samsonov 375ee17339 Merge branch 'fix_memory_leak_in_gltf2_on_exception' of https://github.com/muxanickms/assimp into fix_memory_leak_in_gltf2_on_exception 2019-11-19 17:44:05 +00:00
Mike Samsonov 91af4b7476 fix the crash 2019-11-19 17:43:31 +00:00
Kim Kulling 5985bdfebf
Merge branch 'master' into fix_memory_leak_in_gltf2_on_exception 2019-11-19 18:11:10 +01:00
Mike Samsonov 12f184867e Fix for memory leak in glTF2 Importer if an exception has been thrown 2019-11-19 17:05:24 +00:00
Mike Samsonov 6f7cb6af06 revert memory leak fix 2019-11-19 16:58:48 +00:00
Mike Samsonov b93c360b87 memory leak fix 2019-11-19 16:10:34 +00:00
Zoltan Baldaszti 7c312f6f68
Merge branch 'master' into master 2019-11-19 01:28:11 +01:00
Kim Kulling 7e222f0730 fix invalid cast. 2019-11-18 18:43:28 +01:00
bzt 83e9c551f5 stbi functions prefixed for those who do not know how to use inlcude 2019-11-18 18:31:53 +01:00
Mike Samsonov 80f5283b2f Error string of Importer should contain a message in case of an exception 2019-11-18 16:57:01 +00:00
bzt 301748be6a Make Clang happy 2019-11-18 15:22:15 +01:00
bzt 2b252bb9a5 My mistake, fixed 2019-11-18 06:23:41 +01:00
Zoltan Baldaszti 2bd92aeb88
Merge branch 'master' into master 2019-11-18 03:21:34 +01:00
bzt 41ae01a6b2 Upgraded to newest SDK and improved texture import 2019-11-18 03:04:52 +01:00
Kim Kulling 75204e20bd fix invalid setup for texture enum. 2019-11-16 19:22:37 +01:00
Kim Kulling 17257cd2ae just a try, i dunno have a clue ... 2019-11-16 15:51:26 +01:00
Kim Kulling 2eed8b1820 TextureTransform: set material transform only when the extension is provided. 2019-11-16 08:08:57 +01:00
Kim Kulling a8182d86cb fix initialization + some vs2019 compiler warnings. 2019-11-15 19:38:37 +01:00
Kim Kulling 17946e26ef add missing setup of texture transform in aiMaterial. 2019-11-15 18:35:33 +01:00
Kim Kulling 04db5cd5ea closes https://github.com/assimp/assimp/issues/2119: initial version. 2019-11-14 21:11:53 +01:00
Kim Kulling 0c3c88270a
Merge branch 'master' into master 2019-11-11 10:19:22 +01:00
Kim Kulling aa25c815bd closes https://github.com/assimp/assimp/issues/1320: make sure build works with all exporter disabled. 2019-11-10 09:47:50 +01:00
Yingying Wang ddf7c0ad8f avoid weighting vertex repeatedly when joining identical vertices 2019-11-05 17:34:32 -08:00
Mike Samsonov adec426b7c Fix for exporting fbx bigger than 2GB 2019-11-05 17:11:56 +00:00
Kim Kulling d29185ec7d
Merge branch 'master' into master 2019-11-03 21:22:01 +01:00
Zoltan Baldaszti dda46f5f4d
Merge branch 'master' into master 2019-11-02 01:14:04 +01:00
bzt 7201ebdccc Make Clang happy 2019-11-01 21:52:11 +01:00
bzt 7d9e9aadbb Asked modifications and unit test 2019-11-01 17:21:24 +01:00
Mike Samsonov 536fea1c8d operator less for old compilers 2019-11-01 14:50:30 +00:00
Mike Samsonov 55c2a3edb9 FBX orphant embedded textures 2019-11-01 12:29:54 +00:00
bzt 8ebd48442e Made the M3D SDK C++ wrapper optional 2019-11-01 03:39:36 +01:00
Kim Kulling 805bc2e766
Update ColladaParser.cpp
Add missing brackets.
2019-10-31 20:18:39 +01:00
bzt 3bf81375da Fixed clang's problem with register keyword 2019-10-30 03:06:24 +01:00
bzt 37cc29c020 Fixed clang's problem with register keyword 2019-10-30 03:04:33 +01:00
bzt 0ff3e40157 Fixed clang's casting issue and MSVC's buffer allocation problem 2019-10-30 02:35:51 +01:00
bzt 60e9157699 Fixed AI_MATKEY list string constant issue. My gcc didn't comply about this 2019-10-30 01:37:28 +01:00
bzt 5a79287041 More reduced scope fix, what's wrong with reusing i as a loop variable? 2019-10-30 01:21:15 +01:00
bzt 7ed621b53f More reduced scope fix by wasting more memory... 2019-10-30 01:14:20 +01:00
bzt 1c23d2e8de More reduced scope fix by wasting more memory... 2019-10-30 01:11:34 +01:00
bzt 5b18baf883 Fixed issues with MSVC 2019-10-30 00:55:54 +01:00
RevoluPowered 02a63f8b10 Fixed template being used in file 2019-10-29 20:21:16 +00:00
Kim Kulling be09110aa8
Merge branch 'master' into feature/easy-armature-lookup 2019-10-29 21:09:50 +01:00
bzt a622e109a0 Fixed PR Quality Review Issues 2019-10-29 18:42:10 +01:00
bzt 0baec5f0bd Added M3D format support 2019-10-29 14:14:00 +01:00
Kim Kulling 459d8105a7
Merge branch 'master' into fix-3ds-material-names 2019-10-29 13:18:23 +01:00
Kim Kulling 18555abed0
Merge branch 'master' into migenius-fix-pbrsg 2019-10-28 20:08:47 +01:00
Kim Kulling 571d64e3c1
Merge branch 'master' into migenius-fix-doublefree 2019-10-28 07:51:19 +01:00
Kim Kulling 61ea5a4ac6
Merge branch 'master' into collada_zae_textures_2710 2019-10-27 18:24:16 +01:00
RevoluPowered a9a0d4d29b Tidying order of function calls and fixed debug statements 2019-10-27 14:16:39 +00:00
RevoluPowered 212bcfe75c Test disable cache 2019-10-27 14:16:39 +00:00
RevoluPowered 9c8d835704 Explicitly use nullptr 2019-10-27 14:16:39 +00:00
RevoluPowered 5d0c63391b Explicitly set the size of the parent node if we have no children 2019-10-27 14:16:39 +00:00
RevoluPowered a30936954e Best to check the number of children before checking the actual array 2019-10-27 14:16:39 +00:00
RevoluPowered 514257f587 Added unit tests for ArmaturePopulate when used (added huestos model to tests)
Added clear documentation for this too to explain, you need to enable it to make it available

Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered 46cdd81d75 Added ArmaturePopulate scale process for all formats 2019-10-27 14:16:39 +00:00
RevoluPowered 93efe4197a Removed redundant rest matrix and fixed assert compile error 2019-10-27 14:16:39 +00:00
RevoluPowered 168ae22ad4 Implemented easy armature lookup
This lets you directly retrieve the node a bone links to and informs you of the armature directly

This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling 120e97e55b
Merge branch 'master' into assimp_version_2693 2019-10-27 13:47:59 +01:00
Kim Kulling 93d87c775d
Merge branch 'master' into master 2019-10-27 09:00:47 +01:00
Raphael Dümig 2d086fd236 ColladaParser: fix handling of empty XML-elements 2019-10-25 15:23:13 +02:00
Rem 5f58ef82b9 prevent accidental lower casing material names in ReplaceDefaultMaterial 2019-10-25 10:18:27 +03:00