Commit Graph

8 Commits (45601a49f7a0264d89935983758eb97281872d96)

Author SHA1 Message Date
Malcolm Tyrrell 8956e567b2 Better comment. 2019-12-05 14:09:36 +00:00
Malcolm Tyrrell 894b8e3519 Initial version 2019-12-05 12:32:22 +00:00
Mike Samsonov 55c2a3edb9 FBX orphant embedded textures 2019-11-01 12:29:54 +00:00
RevoluPowered 168ae22ad4 Implemented easy armature lookup
This lets you directly retrieve the node a bone links to and informs you of the armature directly

This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Gordon MacPherson 43cb76653b Removed depreciated FBX Unit and scaling code 2019-08-27 15:54:27 +01:00
Gordon MacPherson 74d2eb842b Fixed armature being marked as 'limbnode'
This also fixes issue with root bone overwritten - which should not happen as it is a hack.

Before the behaviour would create an additional bone which would end up breaking animations completely on import.

Additionally this fixes required bones being removed.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
kkulling b463ddd399 closes https://github.com/assimp/assimp/issues/340: start integrating assimp2json. 2019-07-11 17:37:31 +02:00
Kim Kulling 57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00